Easy battle penalty: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 13: | Line 13: | ||
|+Watchman |
|+Watchman |
||
!Level |
!Level |
||
!Enemy |
!Enemy |
||
!Difference |
!Difference |
||
!Gear arrow |
!Gear arrow |
||
Line 23: | Line 23: | ||
| |
| |
||
|20% |
|20% |
||
⚫ | |||
| colspan="5" |Zombie |
|||
|- |
|- |
||
|48 |
|48 |
||
|39 Zombie |
|39 Zombie |
||
|9 |
|9 |
||
|1 red down |
|||
⚫ | |||
|0% |
|0% |
||
|- |
|- |
||
Line 35: | Line 37: | ||
|1 green up |
|1 green up |
||
|17% |
|17% |
||
|- |
|||
|63 |
|||
|39 Zombie |
|||
|24 |
|||
|1 green up |
|||
|18% |
|||
|- |
|||
|64 |
|||
|39 Zombie |
|||
|25 |
|||
|1 green up |
|||
|19% |
|||
|- |
|||
|65 |
|||
|39 Zombie |
|||
|26 |
|||
|1 green up |
|||
|20% |
|||
|- |
|||
| colspan="5" |Mugger |
|||
|- |
|- |
||
|62 |
|62 |
||
Line 41: | Line 63: | ||
|1 green up |
|1 green up |
||
|2% |
|2% |
||
|- |
|||
|63 |
|||
|51 Mugger |
|||
|12 |
|||
|1 green up |
|||
|3% |
|||
|- |
|||
|64 |
|||
|51 Mugger |
|||
|13 |
|||
|1 green up |
|||
|5% |
|||
|- |
|||
|65 |
|||
|51 Mugger |
|||
|14 |
|||
|1 green up |
|||
|6% |
|||
|- |
|||
| colspan="5" |Spiky Ball |
|||
|- |
|- |
||
|62 |
|62 |
||
Line 47: | Line 89: | ||
|1 green up |
|1 green up |
||
|0% |
|0% |
||
|- |
|||
|63 |
|||
|53 Spiky Ball |
|||
|10 |
|||
|1 green up |
|||
|0% |
|||
|- |
|||
|64 |
|||
|53 Spiky Ball |
|||
|11 |
|||
|1 green up |
|||
|2% |
|||
|- |
|||
|65 |
|||
|53 Spiky Ball |
|||
|12 |
|||
|1 green up |
|||
|3% |
|||
|} |
|} |
Latest revision as of 04:50, 22 November 2024
The Easy battle penalty is a experience penalty for fighting monsters that are too low level for your current combat level. It starts when you get to be too many levels above what you are fighting, and becomes 1% higher for each level beyond that limit. The limit seems to change depending on the enemy you are fighting.
It is unknown if there is a cap to the penalty.
Below is some observed data to try and figure out how this mechanic is applied
Level | Enemy | Difference | Gear arrow | % penalty |
---|---|---|---|---|
44 | 18 Burglar | 26 | 20% | |
Zombie | ||||
48 | 39 Zombie | 9 | 1 red down | 0% |
62 | 39 Zombie | 23 | 1 green up | 17% |
63 | 39 Zombie | 24 | 1 green up | 18% |
64 | 39 Zombie | 25 | 1 green up | 19% |
65 | 39 Zombie | 26 | 1 green up | 20% |
Mugger | ||||
62 | 51 Mugger | 11 | 1 green up | 2% |
63 | 51 Mugger | 12 | 1 green up | 3% |
64 | 51 Mugger | 13 | 1 green up | 5% |
65 | 51 Mugger | 14 | 1 green up | 6% |
Spiky Ball | ||||
62 | 53 Spiky Ball | 9 | 1 green up | 0% |
63 | 53 Spiky Ball | 10 | 1 green up | 0% |
64 | 53 Spiky Ball | 11 | 1 green up | 2% |
65 | 53 Spiky Ball | 12 | 1 green up | 3% |