Easy battle penalty: Difference between revisions

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!Gear arrow
!Gear arrow
!% penalty
!% penalty
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|44
|18 Burglar
|26
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|20%
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| colspan="5" |Zombie
| colspan="5" |Zombie
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|48
|39 Zombie
|9
|1 red down
|0%
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|62
|62
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|1 green up
|1 green up
|20%
|20%
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|66
|39 Zombie
|27
|1 green up
|21%
|-
|67
|39 Zombie
|28
|1 green up
|23%
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| colspan="5" |Mugger
| colspan="5" |Mugger
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|1 green up
|1 green up
|6%
|6%
|-
|66
|51 Mugger
|15
|1 green up
|7%
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|67
|51 Mugger
|16
|1 green up
|8%
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| colspan="5" |Spiky Ball
| colspan="5" |Spiky Ball
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|1 green up
|1 green up
|3%
|3%
|-
|66
|53 Spiky Ball
|13
|1 green up
|5%
|-
|67
|53 Spiky Ball
|14
|1 green up
|6%
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Latest revision as of 20:25, 24 November 2024

The Easy battle penalty is a experience penalty for fighting monsters that are too low level for your current combat level. It starts when you get to be too many levels above what you are fighting, and becomes 1% higher for each level beyond that limit. The limit seems to change depending on the enemy you are fighting.

It is unknown if there is a cap to the penalty.

Below is some observed data to try and figure out how this mechanic is applied

Watchman
Level Enemy Difference Gear arrow % penalty
Zombie
62 39 Zombie 23 1 green up 17%
63 39 Zombie 24 1 green up 18%
64 39 Zombie 25 1 green up 19%
65 39 Zombie 26 1 green up 20%
66 39 Zombie 27 1 green up 21%
67 39 Zombie 28 1 green up 23%
Mugger
62 51 Mugger 11 1 green up 2%
63 51 Mugger 12 1 green up 3%
64 51 Mugger 13 1 green up 5%
65 51 Mugger 14 1 green up 6%
66 51 Mugger 15 1 green up 7%
67 51 Mugger 16 1 green up 8%
Spiky Ball
62 53 Spiky Ball 9 1 green up 0%
63 53 Spiky Ball 10 1 green up 0%
64 53 Spiky Ball 11 1 green up 2%
65 53 Spiky Ball 12 1 green up 3%
66 53 Spiky Ball 13 1 green up 5%
67 53 Spiky Ball 14 1 green up 6%