Door: Difference between revisions

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(A bit awkward, but we define scenery to be interactables, and they lose interactions when open, so no more scenery even though visually there?)
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A '''door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway.
A '''door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway.


In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest. Once Captain Jal Degreene opens the doors, they stop being scenery.
In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest. Once Captain Jal Degreene opens the door, it stops being scenery.


It is shown on the [[map]] as a purple rectangle on the furthest walkable tiles before the next room.
It is shown on the [[map]] as a purple rectangle on the furthest walkable tiles before the next room.