Door: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
Thingummywut (talk | contribs) (Correcting location. Noting map functionality.) |
Thingummywut (talk | contribs) (A bit awkward, but we define scenery to be interactables, and they lose interactions when open, so no more scenery even though visually there?) |
||
Line 10: | Line 10: | ||
A '''door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway. |
A '''door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway. |
||
In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest. |
In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest. Once Captain Jal Degreene opens the doors, they stop being scenery. |
||
It is shown on the [[map]] as a purple rectangle on the furthest walkable tiles before the next room. |
It is shown on the [[map]] as a purple rectangle on the furthest walkable tiles before the next room. |