Door: Difference between revisions
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Thingummywut (talk | contribs) (A bit awkward, but we define scenery to be interactables, and they lose interactions when open, so no more scenery even though visually there?) |
Thingummywut (talk | contribs) mNo edit summary |
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A '''door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway.
In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest. Once Captain Jal Degreene opens the
It is shown on the [[map]] as a purple rectangle on the furthest walkable tiles before the next room.
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Latest revision as of 02:19, 18 November 2024
Door | |||||||||||||||||||
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File:Door.png | |||||||||||||||||||
Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Actions | Open | ||||||||||||||||||
Description | A multipurpose door. It stops things getting in, but can also be used to stop them getting out. | ||||||||||||||||||
A door is scenery that blocks the player's movement between rooms, occupying two adjacent tiles in the doorway.
In Captain Degreene's Office Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the Welcome to the Guard quest. Once Captain Jal Degreene opens the door, it stops being scenery.
It is shown on the map as a purple rectangle on the furthest walkable tiles before the next room.
Locations[edit | edit source]
Location | Qty. |
---|---|
Captain Degreene's Office | 1 |
Transcript[edit | edit source]
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.