Editing Door
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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|version7 = Rubble Cave |
|version7 = Rubble Cave |
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|version8 = Bronze Gate |
|version8 = Bronze Gate |
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|version9 = Investigation Hall |
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|name = Door |
|name = Door |
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|image1 = [[File:Door.png]] |
|image1 = [[File:Door.png]] |
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|image7 = |
|image7 = |
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|image8 = |
|image8 = |
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|image9 = |
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|release = 2024-11-06 |
|release = 2024-11-06 |
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|episode = Hopeport |
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|episode2 = Hopeport |
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|episode3 = Hopeport |
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|episode4 = Mine of Mantuban |
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|episode5 = Mine of Mantuban |
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|episode6 = Mine of Mantuban |
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|episode7 = Mine of Mantuban |
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|episode8 = Mine of Mantuban |
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|episode9 = Crenopolis |
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|actions = Open |
|actions = Open |
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|actions5 = Open, Use item on |
|actions5 = Open, Use item on |
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|description7 = A copper plated door. |
|description7 = A copper plated door. |
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|description8 = A copper plated door. |
|description8 = A copper plated door. |
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|description9 = This door is doing a good job of keeping you out. |
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}} |
}} |
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A '''Door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway. |
A '''Door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway. |
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{{LocLine|loc=Upper Bridge|quantity=1}} |
{{LocLine|loc=Upper Bridge|quantity=1}} |
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{{LocLine|loc=Damp Tunnel|quantity=1}} |
{{LocLine|loc=Damp Tunnel|quantity=1}} |
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{{LocLine|loc=Cave of |
{{LocLine|loc=Cave of Crystal|quantity=1}} |
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{{LocLine|loc=Rubble Cave|quantity=1}} |
{{LocLine|loc=Rubble Cave|quantity=1}} |
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{{LocLine|loc=Bronze Gate|quantity=1}} |
{{LocLine|loc=Bronze Gate|quantity=1}} |
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{{LocLine|loc=Investigation Hall|quantity=1}} |
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{{LocTableBottom}} |
{{LocTableBottom}} |
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