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A '''door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway. |
A '''door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway. |
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In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest |
In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest. |
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It is shown on the [[map]] as a purple rectangle on the furthest walkable tiles before the next room. |
It is shown on the [[map]] as a purple rectangle on the furthest walkable tiles before the next room. |