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A '''door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway.
A '''door''' is [[scenery]] that blocks the player's movement between [[room]]s, occupying two adjacent tiles in the doorway.


In [[Captain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Welcome to the Guard]] quest. Once Captain Jal Degreene opens the door, it stops being scenery.
In [[Caotain Degreene's Office]] Captain Jal Degreene interrupts the player if they attempt to open the door before progressing the [[Debrief]] quest.

It is shown on the [[map]] as a purple rectangle on the furthest walkable tiles before the next room.


==Locations==
==Locations==
{{LocTableHead}}
{{LocTableHead}}
{{LocLine|loc=Captain Degreene's Office|quantity=1|106, 77<!-- Also occupies (107, 77).-->}}
{{LocLine|loc=Captain Degreene's Office|quantity=1|106, 78<!-- Also occupies (107, 78).-->}}
{{LocTableBottom}}
{{LocTableBottom}}


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