Detective: Difference between revisions

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|release = 2024-11-06
|release = 2024-11-06
|episode = Crenopolis}}
|episode = Crenopolis}}
'''Detective''' is one of four [[professions]] introduced in [[Crenopolis]], which revolves around preventing and solving crimes around the city. Although you don't need other professions to train Detective, it is helpful for training the [[Watchperson]] profession alongside Detective in [[Crime Den Raids]] to unlock quick travel routes for the [[Merchant]] profession.
'''Detective''' is one of four [[professions]] introduced in [[Crenopolis]], which revolves around preventing and solving crimes around the city. Although other professions are not necessary to train Detective, it is helpful to train the [[Watchperson]] profession alongside Detective for [[Crime Den Raids]] that serve to unlock quick travel routes for the [[Merchant]] profession.


==Unlocks==
==Unlocks==
===Spotting thieves===
===Spotting thieves===
[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most. This will always be the highest level stall you can access. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is your current highest stall.
[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most, which will always be the highest level stall accessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is the player's current highest stall.


<nowiki>*</nowiki> The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
<nowiki>*</nowiki> The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
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|13,270
|13,270
|1,990,500
|1,990,500
|{{Currency|6148
|{{Currency|6148}}
|{{Currency|922200}}
}}
|{{Currency|922200
}}
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|14,260
|14,260
|2,281,600
|2,281,600
|{{Currency|5957
|{{Currency|5957}}
|{{Currency|953120}}
}}
|{{Currency|953120
}}
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===Crime Den Raids===
===Crime Den Raids===
Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one raid is completed it will remain unlocked with no mob spawns while its counterpart area will then re-lock and generate a new raid. Clearing one of the Crime Dens opens new areas that can be used as shortcuts while completing [[Merchants' Guild|Merchants' Guild bounties]], offering alternate routes between vendors.
Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for [[Merchants' Guild|Merchants' Guild bounties]], offering alternate routes between vendors.


{|class="wikitable sortable"
Assuming on-level full green armor and a blue weapon, Crime Den Raids tend to become fully AFK ~10 [[Watchperson]] levels beyond their [[Detective]] requirement.

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!Required level
!Required level
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The [[Easy battle penalty]] for fighting low level enemies is applied to [[Watchperson]] experience. A higher detective level will also result in penalty xp decrease.
The [[Easy battle penalty]] for fighting low level enemies is applied to [[Watchperson]] experience. A higher Detective level will also result in a penalized experience rate to lower level activities.


===Investigations===
===Investigations===
The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties
The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest back can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations.

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|[[Investigation Hall]]
|[[Investigation Hall]]
|1,303-1,931
|1,303-1,931
|{{Currency|3512
|{{Currency|3512}}–{{Currency|5207}}
}}–{{Currency|5207}}
|334
|334
|-
|-
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===Passive activities===
===Passive activities===
Detective passive activities are of four types: [[Evidence Filing]] in the [[Guard's Archive]], [[Interrogation|Interrogations]] in the [[Interrogation Room]], [[Forensics (activity)|Forensics work]] in the [[Forensics Lab]], and [[Stakeout|Stakeouts]] around [[Crime dens|Crime Dens]]. All passive activities complete award both Detective XP and Coins, however Forensics work also consumes [[Forensics (potion)|Forensics potions]].
Detective passive activities are of four types: [[Evidence Filing|filing evidence]] in the [[Guard's Archive]], [[interrogation]]s in the [[Interrogation Room]], [[Forensics (activity)|forensics work]] in the [[Forensics Lab]], and [[stakeout]]s around [[crime dens]]. All passive activities complete award both Detective XP and coins, however Forensics work also requires [[Forensics (potion)|Forensics potions]] crafted by [[Alchemist]]s.


Profit values assume Forensics potions are purchased from [[The Apothecary Shop]], your profit rates may differ if you brew them yourself.
Profit values assume Forensics potions are purchased from [[The Apothecary Shop]], profit rates may differ if they are brewed by the player.


''Passive activities give reduced experience when a players level is high enough to perform a new passive activity for that profession. The numbers shown here are the full experience.''
''Passive activities give reduced experience when a players level is high enough to perform a new passive activity for that profession. The numbers shown here are the full experience.''
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==Ventures==
==Ventures==
Ventures are daily skilling tasks that have set cooldowns, usually rewarding experience, items, or currency. Detective ventures are completed by hanging [[Wanted Posters]] on the [[Wanted Poster Board]] in [[Lord's Road East]]. Rewards are given immediately upon hanging the poster, and the poster board becomes empty after 12 hours.
Ventures are daily skilling tasks that have set cooldowns, usually rewarding experience, items, or currency. Detective ventures are completed by hanging [[Wanted Posters|wanted posters]] on the [[Wanted Poster Board]] in [[Lord's Road East]]. Rewards are given immediately upon hanging the poster, and the poster board becomes empty after 12 hours.


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{|class="wikitable sortable"
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!Item
!Item
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==Update history==
==Update history==
{{UH|
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
*{{UL|update=2024-11-06|date=6 November 2024}}
** Added to game.}}
**Added to game.}}
{{Professions}}
{{Professions}}