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|release = 2024-11-06
|release = 2024-11-06
|episode = Crenopolis}}
|episode = Crenopolis}}
'''Detective''' is one of four [[professions]] introduced in [[Crenopolis]], which revolves around preventing and solving crimes around the city. Although you don't need other professions to train Detective, it is helpful for training the [[Watchperson]] profession alongside Detective in [[Crime Den Raids]] to unlock quick travel routes for the [[Merchant]] profession.
'''Detective''' is a type of [[professions|profession]] introduced in [[Crenopolis]] that revolves around preventing and solving crimes within the city.


==Active training==
==Active training==
===Spotting thieves===
===Spotting thieves===
If the player speaks with [[Sergeant Fowler]] in the [[Guardhouse Lobby]], she will mention that one of the stalls is being targeted more than the others, resulting in more customers stealing from said stall for more experience per hour. On a targeted stall it is possible to catch around 2 thieves a minute or 120 thieves an hour.
If the player speaks with [[Sergeant Fowler]] in the [[Guardhouse Lobby]], she will mention that one of the stalls is being targeted more than the others, resulting in more customers stealing from said stall for more experience per hour.


<nowiki>*</nowiki> The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
<nowiki>*</nowiki> The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
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|-
|-
|22
|22
|[[Henderson's Meat]]
|Henderson's Meat
|[[Henderson's Meat Storehouse]]
|[[Henderson's Meat Storehouse]]
|329
|329
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|[[Jennaler's Wines]]
|[[Jennaler's Wines]]
|[[Waterfront Market]]
|[[Waterfront Market]]
|
|7,224
|{{Currency|5424}}
|-
|-
|182
|182
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|}
|}


===Crime Den Raids===
===Crime Den raids===
Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one area is completed it will remain unlocked with no mob spawns while its counterpart area will then relock and generate new mobs, this allows some shortcut paths for Merchanting to be set up.
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{| class="wikitable sortable"
|+
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|}
<nowiki>*</nowiki>The [[Easy battle penalty]] for fighting low level enemies is applied to both Watchperson and Detective experience.
<nowiki>*</nowiki>The easy battle penalty for fighting low level enemies is applied to both Watchperson and Detective experience.


===Investigations===
===Investigations===
The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties
The player can collect one investigation bounty at a time. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest.
{|class="wikitable sortable"
{|class="wikitable sortable"
|+
|+
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!Name
!Name
!Location
!Location
|-
!XP
|10
!Profit
|[[Investigations Board]]
|[[Investigation Hall]]
|-
|-
|10
|10
|[[Rookie Investigations]]
|[[Rookie Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|1303-1931
|{{Currency|3512
}}-{{Currency|5207}}
|-
|-
|16
|16
|[[Elementary Investigations]]
|[[Elementary Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|2032-2296
|{{Currency|5529}}-{{Currency|6249}}
|-
|-
|28
|28
|[[Standard Investigations]]
|[[Standard Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|3509-3855
|{{Currency|9724}}-{{Currency|10683}}
|-
|-
|46
|46
|[[Moderate Investigations]]
|[[Moderate Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|5157-5452
|{{Currency|13370}}-{{Currency|14690}}
|-
|-
|69
|69
|[[Precise Investigations]]
|[[Precise Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|
|
|-
|-
|89
|89
|[[Tricky Investigations]]
|[[Tricky Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|
|
|-
|-
|112
|112
|[[Intricate Investigations]]
|[[Intricate Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|
|
|-
|-
|130
|130
|[[Complex Investigations]]
|[[Complex Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|
|
|-
|-
|153
|153
|[[Tough Investigations]]
|[[Tough Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|
|
|-
|-
|173
|173
|[[Advanced Investigations]]
|[[Advanced Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|
|
|-
|-
|197
|197
|[[Demanding Investigations]]
|[[Demanding Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|
|
|-
|-
|267
|267
|[[Challenging Investigations]]
|[[Challenging Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|
|
|-
|-
|315
|315
|[[Perplexing Investigations]]
|[[Perplexing Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|
|
|-
|-
|393
|393
|[[Baffling Investigations]]
|[[Baffling Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|
|
|-
|-
|470
|470
|[[Fiendish Investigations]]
|[[Fiendish Investigations]]
|[[Investigation Hall]]
|[[Investigation Hall]]
|
|
|}
|}


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|[[Precise Forensics]]
|[[Precise Forensics]]
|[[Forensics Lab]]
|[[Forensics Lab]]
|8xp
|17xp
|20 seconds
|20 seconds
|1440xp
|3060xp
|{{Currency|54
|{{Currency|56}}
}}
|909xp
|909xp
|-
|-
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