Editing Damage
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{{Unofficial name}} |
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[[File:Thief combat.jpg|thumb|right|A player taking Cryoknight damage.]] |
[[File:Thief combat.jpg|thumb|right|A player taking Cryoknight damage.]] |
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'''Damage''' is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's [[weapon]]. A weapon can also have no damage type. |
'''Damage''' is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's [[weapon]]. A weapon can also have no damage type. |
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! colspan="2" | Types |
! colspan="2" | Types |
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| [[File: |
| [[File:Cryoknight damage icon.png|30px]] || Cryoknight |
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| [[File: |
| [[File:Fire damage icon.png|30px]] || Fire |
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| [[File: |
| [[File:Guardian damage icon.png|30px]] || Guardian |
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| [[File: |
| [[File:Hammermage damage icon.png|30px]] || Hammermage |
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| [[File: |
| [[File:Physical damage icon.png|30px]] || Physical |
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| [[File: |
| [[File:Necrotic damage icon.png|30px]] || Necrotic |
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==Fighting== |
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While fighting, the player and their opponent have a bar over them. This bar represents '''[[Health]]'''. |
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The bar has two sections, one pale green and one dark red. The pale green shows how much '''[[health]]''' is left and the red shows how much damage has been taken. |
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==Death== |
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Dying will heal 100% of your '''[[health]]'''. |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |