Combat

Revision as of 12:37, 28 November 2024 by Mysticalia (talk | contribs) (dying is a way to end combat, just not in the way you would have liked to.)
A preview of player in combat.
Another preview of player in combat.
The combat actions interface.
The choose first attack interface.

Combat is a mechanic in Brighter Shores in which several player characters or monsters fight.

Combat professions are divided per episode. All factions have access to melee and ranged combat styles, with each class having a unique type of magic and armor style. Players can equip weapons and armor to make themselves stronger, and equip potions that can be used to heal themselves. Gaining combat levels allows the use of stronger weapons and armor, as well as increased health and higher damage values. It also allows the fighting of stronger named variants with increased rewards.

Monsters have elemental vulnerabilities or immunities to certain Attack Styles. Most monsters are neutral and shown with an orange color, but some monsters are red and aggressive. When attacking, players choose a weapon to attack the monster. They can swap through equipped weapons between attacks, but cannot change equipped armor, equipped weapons, or equipped potions during combat. Players can move but not interact with other objects, scenery, dropped items, or sort/move backpack items during combat. They must end the combat either by winning, dying, or escaping with the Immunity spell.

After every weapon hit, a white indicator will appear on its card indicating the duration of its attack animation, after which all weapons will be darkened and placed on a global cooldown. The duration of this global cooldown is dependent on the weapon that was used to perform the previous hit. Switching weapons during the global cooldown will ensure the next hit is performed with the new weapon without delay. A weapon's attack speed is the sum of both its animation and its global cooldown durations.

Killing a monster rewards experience, coins, and has a chance to drop items of variable rarity and randomized stats. Otherwise, reaching 0 hitpoints in combat will cause the player to die and respawn in the Hopeport infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.

List of combat professions

Episode Name
1 Hopeport
2 Hopeforest
3 Mine of Mantuban
4 Crenopolis
5 Stonemaw Hill

Trivia

  • Special attacks were intended to be a feature of the combat system, but have not yet been released with Early Access launch.

Update history

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Combat was included in the first public early-access release of the game.