Combat: Difference between revisions
→Passive monsters: passive mechanics with stronger weapons: kills are faster but xp and coins unchanged per hour
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Passive monsters may be fought as an offline activity and combat is initiated in a similar way to that of active monsters. The combat level of passive monsters is always equal to its unlock level, and players will require a weapon with a minimum strength rating of the monster's <math>Combat Level + 20</math> to fight. Weapons below this strength rating may not be selected. Passive monsters have no elemental vulnerabilities and cannot physically damage the player. Certain passive monsters will list an elemental immunity, however this is irrelevant as the player's damage is always converted to {{AttackStyle|impact}} regardless of the actual element of the weapon chosen.
Fighting passive monsters below the highest tier available to the player, regardless of whether the player has unlocked it or not, will subject the player to the [[Experience#Passive activity penalty|passive activity penalty]], but it appears that they are not subject to the Easy Battle Penalty.
Using a stronger weapon that the minimum requirement causes the animation of fighting the monsters cycle faster, but does not affect the average XP per hour, coins per hour, or drops per hour.
=== Bosses ===
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