Combat: Difference between revisions
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Californ1a (talk | contribs) m (follow UH standard) |
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==Update history== |
==Update history== |
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{{UH| |
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{{Update history| |
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* {{ |
* {{UL|update=2024-12-03|date=3 December 2024}} |
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** Auto-retaliate no longer cancels player pathing. |
** Auto-retaliate no longer cancels player pathing. |
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* {{ |
* {{UL|update=2024-11-27|date=27 November 2024}} |
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** Players now automatically swap to a melee weapon when running out of ranged ammo and automatically retaliate monsters. |
** Players now automatically swap to a melee weapon when running out of ranged ammo and automatically retaliate monsters. |
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* {{ |
* {{UL|update=2024-11-12||date=12 November 2024}} |
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** Slight combat balancing adjustment so fighting low level foes isn't so overpowered. |
** Slight combat balancing adjustment so fighting low level foes isn't so overpowered. |
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** Remove bogus stats from passive monster cards. |
** Remove bogus stats from passive monster cards. |
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** Fixed 'divide by zero' error showing up during combat. |
** Fixed 'divide by zero' error showing up during combat. |
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* {{ |
* {{UL|update=2024-11-06#First_bugfix||date=6 November 2024}} |
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** Fixed bug where some players were occasionally getting stuck in combat. |
** Fixed bug where some players were occasionally getting stuck in combat. |
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* {{ |
* {{UL|update=2024-11-06#Game_launch|date=6 November 2024}} |
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** Added to game. |
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** Combat was included in the first public early-access release of the game. |
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}} |
}} |
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