Combat: Difference between revisions
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Normal monsters have vulnerabilities and/or immunities to certain elemental [[Attack Style|attack style]]s, as displayed on their card. Monsters are immune to its own elemental attack style, and it is generally inadvisable to fight a monster with a weapon matching its elemental immunity. |
Normal monsters have vulnerabilities and/or immunities to certain elemental [[Attack Style|attack style]]s, as displayed on their card. Monsters are immune to its own elemental attack style, and it is generally inadvisable to fight a monster with a weapon matching its elemental immunity. |
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Passive monsters may be fought as an |
Passive monsters may be fought as an offline activity and combat is initiated in a similar way to that of active monsters. However, passive monsters require weapons above a certain strength rating to fight, and players may not select any weapons below this strength rating. |
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Certain monsters are one-time bosses fought as part of [[quests]], which are of greater difficulty. Most bosses boast increased HP compared to normal monsters, and some have access to area of effect attacks as indicated by orange highlighted tiles and a blue cast bar above their combat panel. Currently, quest bosses do not have any elemental vulnerabilities or immunities. |
Certain monsters are one-time bosses fought as part of [[quests]], which are of greater difficulty. Most bosses boast increased HP compared to normal monsters, and some have access to area of effect attacks as indicated by orange highlighted tiles and a blue cast bar above their combat panel. Currently, quest bosses do not have any elemental vulnerabilities or immunities. |