Combat: Difference between revisions

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[[File:Combat actions interface.png|thumb|The combat actions interface.]]
[[File:Combat actions interface.png|thumb|The combat actions interface.]]
[[File:Combat choose first attack interface.png|thumb|The choose first attack interface.]]
[[File:Combat choose first attack interface.png|thumb|The choose first attack interface.]]
'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s or [[monsters]] fight. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]].
'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s or [[monsters]] fight.


Combat [[profession]]s are divided per [[episode]]. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]]. Players can equip [[weapon]]s and [[armour]] to make themselves stronger, and use [[potion]]s to heal themselves.
[[Special attacks]] are a feature of the combat system.


[[Special attacks]] intended to be a feature of the combat system, but were not yet released with Early Access launch.
Reaching 0 hitpoints in combat will cause the player to respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.

Killing a monster rewards [[experience]]. Otherwise, reaching 0 hitpoints in combat will cause the player to [[death|die]] and respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.


==Update history==
==Update history==

Latest revision as of 04:19, 19 November 2024

A preview of player in combat.
Another preview of player in combat.
The combat actions interface.
The choose first attack interface.

Combat is a mechanic in Brighter Shores in which several player characters or monsters fight.

Combat professions are divided per episode. All factions have access to melee and ranged combat styles, with each class having a unique type of magic. Players can equip weapons and armour to make themselves stronger, and use potions to heal themselves.

Special attacks intended to be a feature of the combat system, but were not yet released with Early Access launch.

Killing a monster rewards experience. Otherwise, reaching 0 hitpoints in combat will cause the player to die and respawn in the Hopeport infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Combat was included in the first public early-access release of the game.