Combat: Difference between revisions
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Mysticalia (talk | contribs) m (added info from podcast about shield and enemy deflection mechanics) |
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Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen. |
Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen. |
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It is generally recommended to initiate combat against exclusively melee monsters with a ranged weapon to deal some free damage while the monster walks up to the player. However, it is recommended to always begin combat in melee when fighting monsters with ranged attacks, as they may land free hits on the player while the player is closing the gap after running out of ammo. |
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When a ranged weapon runs out of ammo, its card shrinks and its image is dimmed, becoming unselectable for the rest of the fight. |
When a ranged weapon runs out of ammo, its card shrinks and its image is dimmed, becoming unselectable for the rest of the fight. |