Combat: Difference between revisions
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Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen. |
Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen. |
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=== Auto-retaliate === |
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If a ranged weapon |
Once combat has been initiated, the player will automatically retalite the monster after every hit. If a ranged weapon was chosen to begin combat, the player will automatically swap to a melee weapon upon running out of ammo as part of auto-retaliation. The game will select what it deems to be the most effective weapon from the player's current loadout based on the monster they are currently fighting. |
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Players may click on the ground during combat to move, which manually overrides auto-retaliation. |
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=== Movement === |
=== Movement === |