Combat: Difference between revisions

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Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen.
Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen.


=== Weapon Swapping ===
=== Auto-retaliate ===
If a ranged weapon is chosen to initiate combat, the player will automatically swap to a melee weapon upon running out of ammo. The game will select what it deems to be the most effective weapon from the player's current loadout based on the monster they are currently fighting.
Once combat has been initiated, the player will automatically retalite the monster after every hit. If a ranged weapon was chosen to begin combat, the player will automatically swap to a melee weapon upon running out of ammo as part of auto-retaliation. The game will select what it deems to be the most effective weapon from the player's current loadout based on the monster they are currently fighting.

Players may click on the ground during combat to move, which manually overrides auto-retaliation.


=== Movement ===
=== Movement ===