Combat: Difference between revisions
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[[File:Combat actions interface.png|thumb|The combat actions interface.]] |
[[File:Combat actions interface.png|thumb|The combat actions interface.]] |
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[[File:Combat choose first attack interface.png|thumb|The choose first attack interface.]] |
[[File:Combat choose first attack interface.png|thumb|The choose first attack interface.]] |
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'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s or [[monsters]] fight |
'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s or [[monsters]] fight. |
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Combat [[profession]]s are divided per [[episode]]. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]]. Players can equip [[weapon]]s and [[armour]] to make themselves stronger, and use [[potion]]s to heal themselves. |
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⚫ | Killing a monster rewards [[experience]]. Otherwise, reaching 0 hitpoints in combat will cause the player to [[death|die]] and respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints. |
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==Update history== |
==Update history== |