Combat: Difference between revisions
(Andrew Gower - 'And all three characters can do magic. That's one thing I should probably mention. So it's not like one is magic and one isn't magic; they've got different types of magic. So the Cryoknights have got ice magic, the Guardians have got nature magic, and the Hammer Mages have got sort of storm magic. They can all do range, they can all do melee.') |
(Included a superscript indicating that the relevant sentence was speculation.) |
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[[File:Equipment.jpg|thumb |
[[File:Equipment.jpg|thumb|A preview of player in combat.]] |
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[[File:Combat.jpg|thumb |
[[File:Combat.jpg|thumb|Another preview of player in combat.]] |
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[[File:Combat actions interface.png|thumb|The combat actions interface.]] |
[[File:Combat actions interface.png|thumb|The combat actions interface.]] |
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[[File:Combat choose first attack interface.png|thumb|The choose first attack interface.]] |
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'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player]]s or [[monsters]] fight. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]]. |
'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player]]s or [[monsters]] fight. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]]. |
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[[Special attacks]] are a feature of the combat system. |
[[Special attacks]] are a feature of the combat system. |
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Reaching 0 hitpoints in combat will cause the player to respawn in the [[Hopeport (location)|Hopeport]] infirmary. Later zones may have their own respawn points<sup>[speculation]</sup>. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints. |
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{{Mechanics}} |
{{Mechanics}} |
Latest revision as of 02:30, 7 November 2024
Combat is a mechanic in Brighter Shores in which several players or monsters fight. All factions have access to melee and ranged combat styles, with each class having a unique type of magic.
Special attacks are a feature of the combat system.
Reaching 0 hitpoints in combat will cause the player to respawn in the Hopeport infirmary. Later zones may have their own respawn points[speculation]. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.
Core mechanics | |
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In-game objects |