Combat: Difference between revisions
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Reaching 0 hitpoints in combat will cause the player to respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints. |
Reaching 0 hitpoints in combat will cause the player to respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints. |
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==Update history== |
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{{Mechanics}} |
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{{Update history| |
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* {{Update list|update=2024-11-06|date=6 November 2024}} |
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** Combat was included in the first public early-access release of the game. |
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}} |
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{{Game mechanics}} |
Latest revision as of 21:09, 13 November 2024
Combat is a mechanic in Brighter Shores in which several player characters or monsters fight. All factions have access to melee and ranged combat styles, with each class having a unique type of magic.
Special attacks are a feature of the combat system.
Reaching 0 hitpoints in combat will cause the player to respawn in the Hopeport infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.
Core mechanics | |
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In-game objects |