Combat: Difference between revisions
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[[File:Combat actions interface.png|thumb|The combat actions interface.]] |
[[File:Combat actions interface.png|thumb|The combat actions interface.]] |
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[[File:Combat choose first attack interface.png|thumb|The choose first attack interface.]] |
[[File:Combat choose first attack interface.png|thumb|The choose first attack interface.]] |
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'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s or [[monsters]] fight |
'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s or [[monsters]] fight. |
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Combat [[profession]]s are divided per [[episode]]. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]]. Players can equip [[weapon]]s and [[armour]] to make themselves stronger, and use [[potion]]s to heal themselves. |
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⚫ | Killing a monster rewards [[experience]]. Otherwise, reaching 0 hitpoints in combat will cause the player to [[death|die]] and respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints. |
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==Update history== |
==Update history== |
Latest revision as of 04:19, 19 November 2024
Combat is a mechanic in Brighter Shores in which several player characters or monsters fight.
Combat professions are divided per episode. All factions have access to melee and ranged combat styles, with each class having a unique type of magic. Players can equip weapons and armour to make themselves stronger, and use potions to heal themselves.
Special attacks intended to be a feature of the combat system, but were not yet released with Early Access launch.
Killing a monster rewards experience. Otherwise, reaching 0 hitpoints in combat will cause the player to die and respawn in the Hopeport infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.
Core mechanics | |
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In-game objects |