Editing Combat
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 96: | Line 96: | ||
==Update history== |
==Update history== |
||
{{Update history| |
|||
{{UH| |
|||
* {{ |
* {{Update list|update=2024-12-03|date=3 December 2024}} |
||
** Auto-retaliate no longer cancels player pathing. |
** Auto-retaliate no longer cancels player pathing. |
||
* {{ |
* {{Update list|update=2024-11-27|date=27 November 2024}} |
||
** Players now automatically swap to a melee weapon when running out of ranged ammo and automatically retaliate monsters. |
** Players now automatically swap to a melee weapon when running out of ranged ammo and automatically retaliate monsters. |
||
* {{ |
* {{Update list|update=2024-11-12||date=12 November 2024}} |
||
** Slight combat balancing adjustment so fighting low level foes isn't so overpowered. |
** Slight combat balancing adjustment so fighting low level foes isn't so overpowered. |
||
** Remove bogus stats from passive monster cards. |
** Remove bogus stats from passive monster cards. |
||
** Fixed 'divide by zero' error showing up during combat. |
** Fixed 'divide by zero' error showing up during combat. |
||
* {{ |
* {{Update list|update=2024-11-06#First_bugfix||date=6 November 2024}} |
||
** Fixed bug where some players were occasionally getting stuck in combat. |
** Fixed bug where some players were occasionally getting stuck in combat. |
||
* {{ |
* {{Update list|update=2024-11-06#Game_launch|date=6 November 2024}} |
||
** Combat was included in the first public early-access release of the game. |
|||
** Added to game. |
|||
}} |
}} |
||