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== Combat Mechanics ==
== Combat Mechanics ==
Players may choose any of their currently equipped [[weapons]] to initiate combat with a monster, and may swap to any of their equipped weapons between attacks during combat. However, they may not change any part of their loadout, including transmogs, nor organize their inventory, once combat has begun. The player is also unable to cast any spell other than [[Sense]] and [[Immunity]].
Players may choose any of their currently equipped weapons to initiate combat with a monster, and may swap to any of their equipped weapons between attacks during combat. However, they may not change any part of their loadout, including transmogs, nor organize their inventory, once combat has begun. The player is also unable to any spell other than [[Sense]] and [[Immunity]].


On the "Prepare for Battle" interface, there will be indicators displaying how effective your current gear will be against your selected target, indicated by one to three red or green arrows, or a blue equals sign.
On the weapon interface, there will be indicators displaying how effective your current gear will be against your selected target, indicated by one to three red or green arrows, or a blue equals sign.


Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen.
Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen.
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=== Passive monsters ===
=== Passive monsters ===
Passive monsters may be fought as an offline activity and combat is initiated in a similar way to that of active monsters. The combat level of passive monsters is always equal to its unlock level, and players will require a weapon with a minimum strength rating of the monster's <math>Combat Level + 20</math> to fight. Weapons below this strength rating may not be selected. Passive monsters have no elemental vulnerabilities and cannot physically damage the player. Certain passive monsters will list an elemental immunity, however this is irrelevant as the player's damage is always converted to {{AttackStyle|impact}} regardless of the actual element of the weapon chosen.
Passive monsters may be fought as an offline activity and combat is initiated in a similar way to that of active monsters. Passive monsters cannot physically harm the player, but require weapons with a minimum strength rating of the monster's <math>Combat Level + 20</math> to fight. Players may not select any weapons below this strength rating. The combat level of passive mobs is always equal to its unlock level. Presently, no passive monsters have any elemental vulnerabilities, although some will have an elemental immunity. As such it is recommended to use {{AttackStyle|impact}} weapons to maximise damage output against these monsters.


Fighting passive monsters below the highest tier available to the player, regardless of whether the player has unlocked it or not, will subject the player to the [[Experience#Passive activity penalty|passive activity penalty]].
Fighting passive monsters below the highest tier available to the player, regardless of whether the player has unlocked it or not, will subject the player to the [[Experience#Passive activity penalty|passive activity penalty]].
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