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== Combat Mechanics ==
== Combat Mechanics ==
Players may choose any of their currently equipped weapons to initiate combat with a monster, and may swap to any of their equipped weapons between attacks during combat. However, they may not change any part of their loadout, including transmogs, nor organize their inventory, once combat has begun. The player is also unable to any spell other than [[Sense]] and [[Immunity]].
Players may choose any of their currently equipped weapons to initiate combat with a monster, and may swap to any of their equipped weapons between attacks during combat. However, they may not change their equipped armor, transmogs, weapons or potions once combat has begun, nor cast any spell other than [[Sense]] and [[Immunity]].


On the weapon interface, there will be indicators displaying how effective your current gear will be against your selected target, indicated by one to three red or green arrows, or a blue equals sign.
On the weapon interface, there will be indicators displaying how effective your current gear will be against your selected target, indicated by one to three red or green arrows.


Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen.
Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen.


When a ranged weapon runs out of ammo, its card shrinks and its image is dimmed, becoming unselectable for the rest of the fight.
When a ranged weapon runs out of ammo, its card shrinks and its image is dimmed, becoming unselectable for the rest of the fight.

There is strong anecdotal evidence to suggest that shields are only effective when visibly equipped (i.e. when using one-handed weapons). However, the game is currently unable to display dynamic stat changes in combat to fully verify this claim.


=== Auto-retaliate ===
=== Auto-retaliate ===
Once combat has been initiated, the player will automatically retaliate the monster after every hit. If a ranged weapon was chosen to begin combat, the player will automatically swap to a melee weapon upon running out of ammo. The game will select what it deems to be the most effective weapon from the player's current loadout based on the monster they are currently fighting.
Once combat has been initiated, the player will automatically retalite the monster after every hit. If a ranged weapon was chosen to begin combat, the player will automatically swap to a melee weapon upon running out of ammo as part of auto-retaliation. The game will select what it deems to be the most effective weapon from the player's current loadout based on the monster they are currently fighting.


Players may click on the ground during combat to move, which manually overrides auto-retaliation.
Players may click on the ground during combat to move, which manually overrides auto-retaliation.
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{{Main|Experience#Easy battle penalty}}
{{Main|Experience#Easy battle penalty}}


If the player is significantly higher levelled than the monster they are fighting, they will incur an '''easy battle penalty''' on their earned experience, ranging from 1.378% to 99.888% with increasing level difference.
If the player is significantly higher levelled than the monster they are fighting, they will incur an '''easy battle penalty''' on their earned experience, which eventually increases up to 99.87% with greater increasing level difference, or until the monster only gives 1xp.


==Monsters==
==Monsters==
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