Editing Combat
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 21: | Line 21: | ||
|4||{{Plinkt|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20|border=no}} |
|4||{{Plinkt|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20|border=no}} |
||
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36|border=no}} |
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36|border=no}} |
||
|- |
|||
|- class="table-na" style="text-align:left" |
|||
|5||{{Plinkt|Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20|border=no}} |
|5||{{Plinkt|Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20|border=no}} |
||
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon|border=no}} |
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon|border=no}} |
||
Line 32: | Line 32: | ||
Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen. |
Melee weapons have an attack range of one tile, whilst ranged weapons have a range of five tiles. Upon initiating combat, if necessary, the player will automatically move to within attacking range for the weapon they have chosen. |
||
When a ranged weapon runs out of ammo, its card shrinks and its image is dimmed, becoming unselectable for the rest of the fight. |
|||
=== Auto-retaliate === |
=== Auto-retaliate === |
||
Line 52: | Line 50: | ||
===Easy Battle Penalty=== |
===Easy Battle Penalty=== |
||
{{Main|Experience#Easy battle penalty}} |
{{Main|Experience#Easy battle penalty (combat)}} |
||
If the player is significantly higher levelled than the monster they are fighting, they will incur an '''easy battle penalty''' on their earned experience, which eventually increases up to 99.87% with greater increasing level difference, or until the monster only gives 1xp. |
If the player is significantly higher levelled than the monster they are fighting, they will incur an '''easy battle penalty''' on their earned experience, which eventually increases up to 99.87% with greater increasing level difference, or until the monster only gives 1xp. |