Editing Combat
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[[File:Equipment.jpg|thumb|A preview of player in combat.]] |
[[File:Equipment.jpg|thumb|right|A preview of player in combat.]] |
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[[File:Combat.jpg|thumb|Another preview of player in combat.]] |
[[File:Combat 2.jpg|thumb|right|Another preview of player in combat.]] |
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[[File:Combat actions interface.png|thumb|The combat actions interface.]] |
[[File:Combat actions interface.png|thumb|The combat actions interface.]] |
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[[File:Combat choose first attack interface.png|thumb|The choose first attack interface.]] |
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Combat [[profession]]s are divided per [[episode]]. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]]. Players can equip [[weapon]]s and [[armor]] to make themselves stronger, and use [[potion]]s to heal themselves. |
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{{Mechanics}} |
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Killing a monster rewards [[experience]]. Otherwise, reaching 0 hitpoints in combat will cause the player to [[death|die]] and respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints. |
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==List of combat professions== |
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{| class="wikitable" |
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!colspan="2"|Episode !! colspan="2"|Name |
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|1||{{Plink|Hopeport|pic=Hopeport episode icon|size=20}} |
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|{{Plinkt|Guard|pic=Guard icon}} |
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|2||{{Plink|Hopeforest|pic=Hopeforest episode icon|size=20}} |
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|{{Plinkt|Scout|pic=Scout icon}} |
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|3||{{Plink|Mine of Mantuban|pic=Mine of Mantuban episode icon|size=20}} |
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|{{Plinkt|Minefighter|pic=Minefighter icon}} |
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|4||{{Plink|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20}} |
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|{{Plinkt|Watchperson|pic=Watchperson icon|size=36}} |
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|5||{{Plink|Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20}} |
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|{{Plinkt|Shieldbearer|pic=Shieldbearer icon}} |
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==Update history== |
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{{Update history| |
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* {{Update list|update=2024-11-06|date=6 November 2024}} |
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** Combat was included in the first public early-access release of the game. |
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}} |
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{{Game mechanics}} |