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[[File:Combat actions interface.png|thumb|The combat actions interface.]]
[[File:Combat actions interface.png|thumb|The combat actions interface.]]
[[File:Combat choose first attack interface.png|thumb|The choose first attack interface.]]
[[File:Combat choose first attack interface.png|thumb|The choose first attack interface.]]
'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player character]]s or [[monsters]] fight. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]].
'''Combat''' is a mechanic in [[Brighter Shores]] in which several [[player]]s or [[monsters]] fight. All [[factions]] have access to [[melee]] and [[ranged]] combat styles, with each class having a unique type of [[magic]].


[[Special attacks]] are a feature of the combat system.
[[Special attacks]] are a feature of the combat system.
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Reaching 0 hitpoints in combat will cause the player to respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.
Reaching 0 hitpoints in combat will cause the player to respawn in the [[Hopeport]] infirmary. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.


{{Mechanics}}
==Update history==
{{Update history|
* {{Update list|update=2024-11-06|date=6 November 2024}}
** Combat was included in the first public early-access release of the game.
}}

{{Game mechanics}}
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