Club: Difference between revisions

409 bytes added ,  28 December 2024
move table to subpage, add in all info we have about weapon stats
mNo edit summary
(move table to subpage, add in all info we have about weapon stats)
 
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{{Infobox Variant Category
<!-- Weapon page template - https://brightershoreswiki.org/w/User:Ryan/ws/weapon -->
{{Infobox Item
|name = Club
|image = [[File:Club (basic).png]]
|release = 2024-11-06
|episode = None
|questpremium = No
|variant_type = Item
|value =
|profession_a = Guardian
|variant =
|profession_a_level = 0-500
|description =
|profession_a = <!-- Remove if not used -->
|profession_a_level = <!-- Remove if not used -->
}}
A '''Club''' is a one-handed melee [[Weapon]] for the [[Guardian]] faction. They have an attack speed of 2.25 seconds and deal {{plink|Necromae|pic=Necromae damage icon|size=18px}} damage. All enemies capable of dropping combat equipment have a chance to drop Clubs, provided that the player has progressed through the main story to the point where they have chosen a [[Faction]], as before this point only non-faction equipment can be received.
'''Club''' is a weapon [[item]]. It has Necromae abilities.
 
Players who have chosen the Guardian faction are able to receive Clubs in {{Common}}, {{Uncommon}}, {{Rare}}, or {{Epic}} [[Rarity]]. Players who chose the [[Hammermage]] or [[Cryoknight]] factions will receive Clubs much less frequently, and only in {{Rare}} rarity, as these items are intended for other factions to use with the [[Infusion]] system to make {{Epic}} rarity weapons for their own faction.
==Variant list==
{{ItemVariantsTable|Club}}
 
Clubs are also able to be crafted by the [[Bonewright]] profession, at an item level up to the Bonewright level of the crafter. Different level ranges of Club require different variants of the materials, but they all require 3 [[Rams Horn (Brewed)]] and 1 [[Oak Pole]].
==Item Sources==
{| class="wikitable sortable"
! Source !!Location !! Quantity !! Level !! Rarity
|-
| [[Shambling Bear]] || [[File:Hopeforest episode icon.png|18px]]|| 1 || 20 || Unknown
 
==Variants==
|}
The visual appearance of a Club is dependent only on its level. Clubs crafted by the Bonewright profession use different variants of the materials for each different visual appearance of the Club.
== Power & Value ==
{{ItemVariantsTable|variant=Club}}
{| class="wikitable mw-collapsible"
 
|+ class="nowrap" | 1-50
==Combat Stats==
! rowspan="2" |Level
{{Incomplete|The exact damage ranges of weapons are still being investigated}}
! colspan="3" |[[File:Guard's longsword C.png|width=50x50]]
All Clubs attack at a speed of 2.25 seconds, and as one-handed weapons can be wielded alongside a [[Shield]]. They all deal {{plink|Impact|pic=Impact damage icon|size=18px}} damage, with a chance to convert the damage to {{plink|Necromae|pic=Necromae damage icon|size=18px}}. The weapon strength and elemental chance of a Club obey formulae with slight variation:
! colspan="3" |[[File:Guards longsword U.png|width=50x50]]
 
! colspan="3" |[[File:Guard's longsword Rare.png|width=50x50]]
:<math>\text{Strength} = L + 15\times R + [0-6] </math>
! colspan="3" |[[File:Guards longsword E.png|width=50x50]]
:<math>\text{Chance} = [30-49]% </math>
|-
 
|[[File:damage_icon.png|18px]]
Where
|[[File:Necromae_damage_icon.png|18px]]
*<math>L</math> is the Item Level
|[[File:Copper coin.png|18px]]
*<math>R</math> is the Rarity, expressed as number of stars
|[[File:damage_icon.png|18px]]
 
|[[File:Necromae_damage_icon.png|18px]]
There is random variation in the stats for a Club, determined by the terms <math>[0-6]</math> for the strength and <math>[30-49]</math> for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength. It is believed that rarity affects the distribution of strength rolls, as {{Common}} items almost always roll 0-2, and higher values have only rarely been recorded.
|[[File:Copper coin.png|18px]]
 
|[[File:damage_icon.png|18px]]
From this formula it can be seen that each increase in Rarity of a Club is equivalent to 15 additional levels. Thus a Club at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''.
|[[File:Necromae_damage_icon.png|18px]]
 
|[[File:Copper coin.png|18px]]
The strongest possible Club is a level 500 {{Epic}} Club with a maximum strength roll, which has the following stats:
|[[File:damage_icon.png|18px]]
{{Infobox weapon
|[[File:Necromae_damage_icon.png|18px]]
|rarity = epic
|[[File:Copper coin.png|18px]]
|damage = 566
|-
|element = Necromae
|0
|element% = 30
|
|range = Melee
|
|slot = one-hand
|
}}
|
 
|
A list of all different level and rarity combinations of Clubs, including their sell values, can be found here:
|
{{main|Club/Levels}}
|
 
|
==Item Sources==
|
The Club is able to be dropped by any monster that can access the [[Equipment drop table]].
|
{{ItemSources|Club}}
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|30
|40
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|33
|40
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|18
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|-
|19
|34
|48
|555
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|-
|20
|35
|45
|777
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|21
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|22
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|84
|31
|17000
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|23
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|53
|47
|1500
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|24
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|25
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|26
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|27
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|28
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|75
|30
|6950
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|-
|29
|45
|40
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|61
|31
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|-
|30
|45
|46
|1060
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|31
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|-
|32
|48
|42
|1120
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|33
|48
|47
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|34
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|35
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|-
|36
|52-53
|34-44
|1240
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|37
|53
|36
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|38
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|69
|43
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|54
|45
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|49
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|50
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|}
 
==Update Historyhistory==
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
Line 767 ⟶ 57:
}}
 
{{stub}}
{{Weapons}}
{{NecromaeGuardian Equipment}}
{{Bonewright}}
[[Category:Variant Main (Weapons)]]
19,507

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