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<!-- Weapon page template - https://brightershoreswiki.org/w/User:Ryan/ws/weapon --> |
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{{Infobox Variant Category |
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{{Infobox Item |
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|name = Club |
|name = Club |
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|image = [[File:Club |
|image = [[File:Club.png]] |
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|release = 2024-11-06 |
|release = 2024-11-06 |
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|episode = |
|episode = |
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|quest = No |
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|value = |
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|variant_type = Item |
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|variant = |
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|profession_a = Guardian |
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|description = |
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|profession_a_level = 0-500 |
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|profession_a = <!-- Remove if not used --> |
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|profession_a_level = <!-- Remove if not used --> |
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}} |
}} |
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'''Club''' is a weapon [[item]]. It has Necromae abilities. |
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A '''Club''' is a one-handed melee [[Weapon]] for the [[Guardian]] faction. They have an attack speed of 2.25 seconds and deal {{plink|Necromae|pic=Necromae damage icon|size=18px}} damage. All enemies capable of dropping combat equipment have a chance to drop Clubs, provided that the player has progressed through the main story to the point where they have chosen a [[Faction]], as before this point only non-faction equipment can be received. |
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==Variant list== |
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Players who have chosen the Guardian faction are able to receive Clubs in {{Common}}, {{Uncommon}}, {{Rare}}, or {{Epic}} [[Rarity]]. Players who chose the [[Hammermage]] or [[Cryoknight]] factions will receive Clubs much less frequently, and only in {{Rare}} rarity, as these items are intended for other factions to use with the [[Infusion]] system to make {{Epic}} rarity weapons for their own faction. |
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{{ItemVariantsTable|Club}} |
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==Item Sources== |
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Clubs are also able to be crafted by the [[Bonewright]] profession, at an item level up to the Bonewright level of the crafter. Different level ranges of Club require different variants of the materials, but they all require 3 [[Rams Horn (Brewed)]] and 1 [[Oak Pole]]. |
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{| class="wikitable sortable" |
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! Source !!Location !! Quantity !! Level !! Rarity |
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|- |
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| [[Shambling Bear]] || [[File:Hopeforest episode icon.png|18px]]|| 1 || 20 || Unknown |
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|} |
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==Variants== |
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== Power & Value == |
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The visual appearance of a Club is dependent only on its level. Clubs crafted by the Bonewright profession use different variants of the materials for each different visual appearance of the Club. |
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{| class="wikitable mw-collapsible" |
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{{ItemVariantsTable|variant=Club}} |
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|+ class="nowrap" | 1-50 |
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! rowspan="2" |Level |
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==Combat Stats== |
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! colspan="3" |[[File:Guard's longsword C.png|width=50x50]] |
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{{Incomplete|The exact damage ranges of weapons are still being investigated}} |
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! colspan="3" |[[File:Guards longsword U.png|width=50x50]] |
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All Clubs attack at a speed of 2.25 seconds, and as one-handed weapons can be wielded alongside a [[Shield]]. They all deal {{plink|Impact|pic=Impact damage icon|size=18px}} damage, with a chance to convert the damage to {{plink|Necromae|pic=Necromae damage icon|size=18px}}. The weapon strength and elemental chance of a Club obey formulae with slight variation: |
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! colspan="3" |[[File:Guard's longsword Rare.png|width=50x50]] |
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! colspan="3" |[[File:Guards longsword E.png|width=50x50]] |
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:<math>\text{Strength} = L + 15\times R + [0-6] </math> |
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|- |
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:<math>\text{Chance} = [30-49]% </math> |
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|[[File:damage_icon.png|18px]] |
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|[[File:Necromae_damage_icon.png|18px]] |
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Where |
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|[[File:Copper coin.png|18px]] |
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*<math>L</math> is the Item Level |
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|[[File:damage_icon.png|18px]] |
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*<math>R</math> is the Rarity, expressed as number of stars |
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|[[File:Necromae_damage_icon.png|18px]] |
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|[[File:Copper coin.png|18px]] |
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There is random variation in the stats for a Club, determined by the terms <math>[0-6]</math> for the strength and <math>[30-49]</math> for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength. It is believed that rarity affects the distribution of strength rolls, as {{Common}} items almost always roll 0-2, and higher values have only rarely been recorded. |
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|[[File:damage_icon.png|18px]] |
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|[[File:Necromae_damage_icon.png|18px]] |
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From this formula it can be seen that each increase in Rarity of a Club is equivalent to 15 additional levels. Thus a Club at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''. |
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|[[File:Copper coin.png|18px]] |
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|[[File:damage_icon.png|18px]] |
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The strongest possible Club is a level 500 {{Epic}} Club with a maximum strength roll, which has the following stats: |
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|[[File:Necromae_damage_icon.png|18px]] |
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{{Infobox weapon |
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|[[File:Copper coin.png|18px]] |
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|rarity = epic |
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|- |
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|damage = 566 |
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|0 |
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|element = Necromae |
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|element% = 30 |
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|range = Melee |
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|slot = one-hand |
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}} |
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A list of all different level and rarity combinations of Clubs, including their sell values, can be found here: |
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{{main|Club/Levels}} |
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==Item Sources== |
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The Club is able to be dropped by any monster that can access the [[Equipment drop table]]. |
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{{ItemSources|Club}} |
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==Update |
==Update History== |
||
{{UH| |
{{UH| |
||
* {{UL|update=2024-11-06|date=6 November 2024}} |
* {{UL|update=2024-11-06|date=6 November 2024}} |
||
Line 57: | Line 767: | ||
}} |
}} |
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{{stub}} |
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{{Weapons}} |
{{Weapons}} |
||
{{ |
{{Necromae Equipment}} |
||
{{Bonewright}} |
{{Bonewright}} |
||
[[Category:Variant Main (Weapons)]] |