Editing Brighter Shores
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Part of the reason that Brighter Shores took a long time to develop is because Gower decided to create a new game engine from scratch, as opposed to using a popular engine like {{wp|Unreal Engine}} or {{wp|Unity}}.{{CiteGeneral|url=https://www.gamesradar.com/runescape-creator-answers-our-biggest-questions-about-his-new-mmo-brighter-shores-classes-professions-monetization-and-a-ttrpg-open-world/|title=RuneScape creator answers our biggest questions about his new MMO Brighter Shores: classes, professions, monetization, and a TTRPG open world|author=Austin Wood|date=23 March 2024|accessdate=23 March 2024|archiveurl=https://archive.is/AxMwI|archivedate=23 March 2024|name=griv}} He had previously created his own engine for his previous MMORPG {{wp|RuneScape}} in the early 2000s, programmed in {{wp|Java}}. The engine that Gower built is called [[Fenforge]], and had previously been used by at least two games prior to being used for Brighter Shores. Gower has said that active development on Brighter Shores officially started in 2017.{{NamedRef|griv}} |
Part of the reason that Brighter Shores took a long time to develop is because Gower decided to create a new game engine from scratch, as opposed to using a popular engine like {{wp|Unreal Engine}} or {{wp|Unity}}.{{CiteGeneral|url=https://www.gamesradar.com/runescape-creator-answers-our-biggest-questions-about-his-new-mmo-brighter-shores-classes-professions-monetization-and-a-ttrpg-open-world/|title=RuneScape creator answers our biggest questions about his new MMO Brighter Shores: classes, professions, monetization, and a TTRPG open world|author=Austin Wood|date=23 March 2024|accessdate=23 March 2024|archiveurl=https://archive.is/AxMwI|archivedate=23 March 2024|name=griv}} He had previously created his own engine for his previous MMORPG {{wp|RuneScape}} in the early 2000s, programmed in {{wp|Java}}. The engine that Gower built is called [[Fenforge]], and had previously been used by at least two games prior to being used for Brighter Shores. Gower has said that active development on Brighter Shores officially started in 2017.{{NamedRef|griv}} |
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Internal alpha tests with the first two episodes occurred in March 2024. The third episode was added to the alpha test in June 2024. Participants mostly consisted of staff, with a total of 12 people having Steam keys to access it.{{CiteTwitter|url=https://x.com/AndrewCGower/status/1819021220911673582|author=Andrew Gower|date=1 August 2024|accessdate=2 August 2024|archiveurl=https://archive.ph/FpqYj|archivedate=2 August 2024}} |
Internal alpha tests with the first two episodes occurred in March 2024. The third episode was added to the alpha test in June 2024. Participants mostly consisted of staff, with a total of 12 people having Steam keys to access it.{{CiteTwitter|url=https://x.com/AndrewCGower/status/1819021220911673582|author=Andrew Gower|date=1 August 2024|accessdate=2 August 2024|quote=|archiveurl=https://archive.ph/FpqYj|archivedate=2 August 2024}} |
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A closed beta test occurred between the alpha test and the early access launch. |
A closed beta test occurred between the alpha test and the early access launch. |