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==Helpful tips== In order to produce Lua code that is free from bugs and to do so efficiently there's a few habits you should adopt as they will save you a lot of headaches. ===Use the debug console=== The debug console lets you test code while you're working on it. This saves you a lot of time. It also lets you avoid saving unecessary revisions just to see if your code is working. Instead you'll only be saving known working code after you're done with adding a feature. Don't wait too long though, in case your power or internet goes out. You can test expressions such as: <pre>= 2+2</pre> which will return <pre>4</pre> as you'd expect. You can also call into any function that is ''visible'' from outside. If you defined this function as part of for instance table p which you're then returning to Scribunto, you can call into this function from the debug console: <syntaxhighlight lang='lua'> local p = {} function p.calculate(num) return num + 2 end return p </syntaxhighlight> <pre>= p.calculate(3)</pre> or <pre>mw.log( p.calculate(3) )</pre> yields <pre>5</pre> If this function were instead returning a table you could inspect it like so: <syntaxhighlight lang='lua'> local p = {} function p.calculate2(num) return { num + 1, num + 2} end return p </syntaxhighlight> <pre>mw.logObject( p.calculate2(3) )</pre> Sometimes you might not be interested in the output and only want to check if a function works. In the above example you could have used one of the following for that: <pre>= #p.calculate2(3)</pre> <pre>= type(p.calculate2(3))</pre> Of course calling any Lua function from the outside, expects the function to only take one argument, the frame object, which we can't provide in the debug console, so we have to work around that. This is usually done by providing two entry-point functions, one which takes the frame object, grabs the arguments from it an passes it on to the ''real'' function like so: <syntaxhighlight lang='lua'> local p = {} function p.calculate(frame) local args = frame:getParent().args return p._calculate(args) end function p._calculate(args) local num = args[1] return num + 2 end return p </syntaxhighlight> Normal invocation of the module will use the p.calculate() function, but now you can debug the output from the real p._calculate() function in the debug console like so: <pre>= p._calculate({3})</pre> ===Validate all input parameters=== Make sure to check all the input parameters you get from the entry point function, and do so early on. Invalid or unexpected data will cause your program to crash or misbehave. ===Don't repeat yourself (DRY)=== If your code has sections that look very similar there's a good chance it can be simplified. Always look for opportunities like this. ===Keep it simple stupid (KISS)=== Don't make something complicated if it doesn't need to be. Simpler code is easier to maintain. For instance maybe if you re-organized your data, it becomes much easier to handle in your code. Also does the task at hand really need a Lua module? If the problem is simple enough maybe a template or a macro will work just as well. ===Avoid deep nesting=== If you have too many levels of indented code, that's a sign you need to break out some code and put it into functions. ===Comments=== Good commenting is basically describing what a chunk of code does, not how it works. Also do not comment every line, you should comment every function and every major block of code.
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