Editing Boss Mechanics
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
⚫ | |||
{{Hatnote|{{Hatnote|For specific mechanics from an individual Boss, you'll find a list of bosses on the [[Monsters]] page. Please go to their respective pages}}}} |
|||
⚫ | |||
== Combat Mechanics == |
== Combat Mechanics == |
||
[[File:HighlightedTiles1x1.png|left|frameless|width=93x93]] |
|||
=== Highlighted Tiles === |
|||
During many boss encounters, these tiles indicate an area of the floor a player must move away from to avoid taking extra damage. These can come in a range of sizes, such as one tile or even a grid such as 3x3. |
|||
== Non Combat Mechanics == |
== Non Combat Mechanics == |