Bonewright: Difference between revisions

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(Added acquiring Materials for Bonewright Crafting, and AFK Options for Bonewright Progression.)
(→‎Overview: Added a note regarding the lvl 20 crafting value and rarity breakpoint. More changes may happen at higher levels but a notable decrease in crafting rares along with the decrease in value of rares at level 20 is immediately apparent.)
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Once crafted at a workbench, each weapon is [[untuned]] and its item level is set to the level of the player character's Bonewright profession by default, although the player may choose to change this level to be lower in anticipation of player-to-player trading. As the costs remain the same and the item's value at the [[quartermaster]] increases based on its item level, it is generally advised to create the highest level weaponry possible.
Once crafted at a workbench, each weapon is [[untuned]] and its item level is set to the level of the player character's Bonewright profession by default, although the player may choose to change this level to be lower in anticipation of player-to-player trading. As the costs remain the same and the item's value at the [[quartermaster]] increases based on its item level, it is generally advised to create the highest level weaponry possible.

At level 20+ higher rarities craft less commonly and become worth less than level 19. While training it is therefore recommended to craft level 19 items to breakeven / profit and only craft at a higher level when aiming to craft an item to wield.


== Acquiring Materials for Bonewright Crafting ==
== Acquiring Materials for Bonewright Crafting ==