Bonewright: Difference between revisions

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{{Infobox Profession
{{Incomplete|Update history doesn't point to updates accurately.}}{{Infobox Profession
|name = Bonewright
|name = Bonewright
|image = [[File:Bonewright icon.png]]
|image = [[File:Bonewright icon.png]]
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Bonewright makes use of bones collected via the [[Gatherer]] profession by bleaching and reinforcing them within a [[B.R.E.W.S. VAT]] located inside the mine, up to a maximum quantity of 6 bones, together with timber crafted by the [[Carpenter]] profession.
Bonewright makes use of bones collected via the [[Gatherer]] profession by bleaching and reinforcing them within a [[B.R.E.W.S. VAT]] located inside the mine, up to a maximum quantity of 6 bones, together with timber crafted by the [[Carpenter]] profession.


Once crafted at a workbench, each weapon is [[untuned]] and its item level is set to the level of the player character's Bonewright profession by default, although the player may choose to change this level to be lower in anticipation of player-to-player trading. As the costs remain the same and the item's value at the [[quartermaster]] increases based on its item level, it is generally advised to create the highest level weaponry possible.
Once crafted at a workbench, each weapon is [[Tuning|untuned]] and its item level is set to the level of the player character's Bonewright profession by default, although the player may choose to change this level to be lower in anticipation of player-to-player trading. As the costs remain the same and the item's value at the [[quartermaster]] increases based on its item level, it is generally advised to create the highest level weaponry possible.


Based on initial testing, at level 20 and above, the crafting system appears to yield a significantly higher number of common items, reducing the chances of crafting higher-rarity items. Below level 20, current data shows a 25% chance for rare items, 25% for common, and 50% for uncommon items. For training purposes, crafting at level 19 is recommended, as it provides the same experience output while offering better odds of producing higher-quality items that can sell for more. The exact percentages at level 20 and above are still being tested, but the trend suggests a noticeable increase in common items.
Based on initial testing, at level 20 and above, the crafting system appears to yield a significantly higher number of common items, reducing the chances of crafting higher-rarity items. Below level 20, current data shows a 25% chance for rare items, 25% for common, and 50% for uncommon items. For training purposes, crafting at level 19 is recommended, as it provides the same experience output while offering better odds of producing higher-quality items that can sell for more. The exact percentages at level 20 and above are still being tested, but the trend suggests a noticeable increase in common items.