Editing Bonewright
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 59: | Line 59: | ||
==Unlocks== |
==Unlocks== |
||
===Active activities=== |
===Active activities=== |
||
Weapons are made at actively in the [[Boneworks]]. |
Weapons are made at actively in the [[Boneworks]]. |
||
Cost values for weapons assume that all bones are purchased from [[Jangle's Bone Shop]] and all timber is purchased from the [[Timber Merchant Shop]]. The sell price of the weapons depends |
Cost values for weapons assume that all bones are purchased from [[Jangle's Bone Shop]] and all timber is purchased from the [[Timber Merchant Shop]]. The sell price of the weapons depends strongly on Stonemason level and the rarity of the weapon, so has been omitted. |
||
The experience values include the step of brewing the bones, and the hourly rates assumes that it takes 20 seconds to buy and bank a full inventory of 24 bones or 40 seconds to buy and bank a full inventory of 24 timber, plus another 120 seconds per batch of 24 weapons made for moving between stations and selling weapons. |
The experience values include the step of brewing the bones, and the hourly rates assumes that it takes 20 seconds to buy and bank a full inventory of 24 bones or 40 seconds to buy and bank a full inventory of 24 timber, plus another 120 seconds per batch of 24 weapons made for moving between stations and selling weapons. |
||
Your own XP and profit rates may vary if you collect your own materials or if you |
Your own XP and profit rates may vary if you collect your own materials or if you poles yourself through the [[Carpenter]] profession. |
||
{{clear}} |
{{clear}} |
||
{{BonewrightList}}<!-- generated table, to edit this table update the values on the item page itself --> |
{{BonewrightList}}<!-- generated table, to edit this table update the values on the item page itself --> |