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Bonewright makes use of bones collected via the [[Gatherer]] profession by bleaching and reinforcing them within a [[B.R.E.W.S. VAT]] located inside the [[Bone Vats]] room of the mine, up to a maximum quantity of 6 bones of the same type, together with timber crafted by the [[Carpenter]] profession.
Bonewright makes use of bones collected via the [[Gatherer]] profession by bleaching and reinforcing them within a [[B.R.E.W.S. VAT]] located inside the [[Bone Vats]] room of the mine, up to a maximum quantity of 6 bones of the same type, together with timber crafted by the [[Carpenter]] profession.


Once crafted at a workbench, each weapon is [[Tuning|untuned]] and its item level is set to the level of the player character's Bonewright profession by default, although the player may choose to change this level to be lower in anticipation of player-to-player trading. As the costs remain the same and the item's value at the [[Quartermaster Shop]] increases based on its item level, it is generally advised to create the highest level weaponry possible for the lowest bone cost.
Once crafted at a workbench, each weapon is [[Tuning|untuned]] and its item level is set to the level of the player character's Bonewright profession by default, although the player may choose to change this level to be lower in anticipation of player-to-player trading. As the costs remain the same and the item's value at the [[quartermaster]] increases based on its item level, it is generally advised to create the highest level weaponry possible for the lowest bone cost.


Based on initial testing, at level 20 and above, the crafting system appears to yield a significantly higher number of common items – up to a 25% chance for rare items, 25% for common, and 50% for uncommon items – reducing the chances of crafting higher-rarity items. For more profitable training, crafting items set at level 19 is recommended, as it provides the same experience output while offering better odds of producing higher-quality items that can sell for more.
Based on initial testing, at level 20 and above, the crafting system appears to yield a significantly higher number of common items – up to a 25% chance for rare items, 25% for common, and 50% for uncommon items – reducing the chances of crafting higher-rarity items. For more profitable training, crafting items set at level 19 is recommended, as it provides the same experience output while offering better odds of producing higher-quality items that can sell for more.
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