Audio: Difference between revisions
Californ1a (talk | contribs) m (follow UH standard) |
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==Update history== |
==Update history== |
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{{UH| |
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{{Update history| |
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* {{UL|update=2024-11-06#First_bugfix|date=6 November 2024}} |
* {{UL|update=2024-11-06#First_bugfix|date=6 November 2024}} |
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** Fixed bug where sound was not working for some players. |
** Fixed bug where sound was not working for some players. |
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* {{UL|update=2024-11-06#Game_launch|date=6 November 2024}} |
* {{UL|update=2024-11-06#Game_launch|date=6 November 2024}} |
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** Added to game. |
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** Audio was included in the first public early-access release of the game. |
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Latest revision as of 10:11, 2 January 2025
Audio plays throughout the game.
Music is played starting from the title screen and continuing in the 3d view, various game world actions trigger sound effects (both when performed by the player's own player character and others), and different rooms have different ambient sounds. Interacting with many interfaces also plays sound effects, and many non-player characters are voice-acted.
Levels that different categories of audio play can be adjusted through settings.
In the credits section of the settings interface music and sound effects are credited to Joe Gilder. Joe Gilder and Sophie Channon are credited as instrumentalists, and Aedea Lynch, Isabel Salazar, Joy Haywood, Sarah Nightingale, Savy Des-Etages, Scott Tunix, Sophie Bloor, "and others" are credited as voice actors.
Update history[edit | edit source]
Core mechanics | |
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In-game objects |