Armor: Difference between revisions

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* [[Necromae]]
* [[Necromae]]


The total resistances for an item is calculated with the formula
The total resistances for an item is calculated with the formula:


:<math>\text{Total Resistances} = B + L6</math>
:<math>\text{Total Resistances} = 30 + 90\times R + 6\times L - F </math>
Where <math>B</math> is the Base Level and <math>L</math> is the Item Level
Where <math>R</math>is the number of stars in the Rarity, <math>L</math> is the Item Level, and <math>F</math>is the Faction penalty.


Before the player has picked a faction, "Guard" armor will drop which has a faction penalty of zero.
===Base Levels===


Once a faction has been chosen, faction-specific armour drops which has a faction penalty of 20, which is removed from the resistance stat of the faction's weakness.
Base level depends on the [[Rarity]] and [[Factions|Faction]] of an item.


Therefore the average resistance for any one damage type is:
"Guard" armor drops before you have picked a faction.


<math>\text{Average Resistances} = 5 + 15\times R + L </math>
{| class="wikitable"
|-
! Rarity !! Guard
!Faction
|-
| Common || 120
|100
|-
| Uncommon || 210
|190
|-
| Rare || 300
|280
|-
| Epic || 390
|370
|}
Each additional star of rarity adds 90 total resistance, which is equivalent to 15 levels. As such, an Epic item at level 0 has stats approximately equivalent to a Common item at level 45.


With the faction weakness style having an average that is 20 less than the other styles.
Faction armor has 20 lower total resistance than Guard armor, which is usually removed from the resistance stat of the faction's weakness.

Each additional star of rarity is equivalent to 15 levels. As such, an item at Epic rarity (4 stars) and level 0 has stats approximately equivalent to the same item at Common rarity (1 star) and level 45.


===Stat Ranges===
===Stat Ranges===


The total resistance of an item is determined by its level, faction, and rarity, however the individual resistance values for the 6 damage types vary within a range.
Stat ranges differ with item level and rarity.