Armor: Difference between revisions
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(→Armor Stats: formula accounts for level, rarity, and faction) |
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* [[Necromae]] |
* [[Necromae]] |
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The total resistances for an item is calculated with the formula |
The total resistances for an item is calculated with the formula: |
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:<math>\text{Total Resistances} = |
:<math>\text{Total Resistances} = 30 + 90\times R + 6\times L - F </math> |
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Where <math> |
Where <math>R</math>is the number of stars in the Rarity, <math>L</math> is the Item Level, and <math>F</math>is the Faction penalty. |
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Before the player has picked a faction, "Guard" armor will drop which has a faction penalty of zero. |
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===Base Levels=== |
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⚫ | |||
Base level depends on the [[Rarity]] and [[Factions|Faction]] of an item. |
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Therefore the average resistance for any one damage type is: |
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"Guard" armor drops before you have picked a faction. |
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<math>\text{Average Resistances} = 5 + 15\times R + L </math> |
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{| class="wikitable" |
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|- |
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! Rarity !! Guard |
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!Faction |
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|- |
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| Common || 120 |
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|100 |
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|- |
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| Uncommon || 210 |
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|190 |
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|- |
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| Rare || 300 |
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|280 |
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|- |
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| Epic || 390 |
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|370 |
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|} |
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⚫ | |||
With the faction weakness style having an average that is 20 less than the other styles. |
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⚫ | |||
⚫ | |||
===Stat Ranges=== |
===Stat Ranges=== |
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The total resistance of an item is determined by its level, faction, and rarity, however the individual resistance values for the 6 damage types vary within a range. |
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Stat ranges differ with item level and rarity. |
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