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'''Alchemist''' is a [[professions|profession]] in episode one, [[Hopeport]]. Alchemy is used to make [[Potions]] with a variety of beneficial effects from different reagents, which are obtained from the [[Forager]], [[Gatherer]], [[Miner]], and [[Merchant]] professions. Players are also able to buy any reagent which they have the alchemy level to use from from the [[Zeltay Tramagan|Reagent Vendor]], located in [[Town Square|Hopeport Town Square]]. Brewing potions also requires [[Bottle|Bottles]], which can be purchased from Ebsworth in the [[Apothecary]] |
'''Alchemist''' is a [[professions|profession]] in episode one, [[Hopeport]]. Alchemy is used to make [[Potions]] with a variety of beneficial effects from different reagents, which are obtained from the [[Forager]], [[Gatherer]], [[Miner]], and [[Merchant]] professions. Players are also able to buy any reagent which they have the alchemy level to use from from the [[Zeltay Tramagan|Reagent Vendor]], located in [[Town Square|Hopeport Town Square]]. Brewing potions also requires [[Bottle|Bottles]], which can be purchased from Ebsworth in the [[Apothecary]]. |
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== Alchemy activities == |
== Alchemy activities == |
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==== Reagent Preparation ==== |
==== Reagent Preparation ==== |
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Each potion (with the exception of the 10% potion healing) use two reagents. These are taken to the [[Reagent Preparation Station]] where they are combined into a |
Each potion (with the exception of the 10% potion healing) use two reagents. These are taken to the [[Reagent Preparation Station]] where they are combined into a preparation, ready to be made into a potion. Reagents may be stored in the [[Potion Reagents Bank]] but preparations may not be. Each preparation takes 5.0 seconds to make and awards alchemy XP. |
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Each reagent can only be used to make one type of preparation, so reagents do not need to be saved up to make better potions later. The sole exception to this is [[Brown Kelp]], which is used to make both the [[10% Potion Healing]] and the [[20% Potion Healing]], with the latter also requiring [[Creamy Wallplant]]. To avoid accidentally making a 10% potion when intending to make a 20% potion, players should select the wallplant from the preparation station interface. |
Each reagent can only be used to make one type of preparation, so reagents do not need to be saved up to make better potions later. The sole exception to this is [[Brown Kelp]], which is used to make both the [[10% Potion Healing]] and the [[20% Potion Healing]], with the latter also requiring [[Creamy Wallplant]]. To avoid accidentally making a 10% potion when intending to make a 20% potion, players should select the wallplant from the preparation station interface. |
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==== Potent Potion brewing ==== |
==== Potent Potion brewing ==== |
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[[File:Alchemist.jpg|thumb|A player practicing Alchemy at the "Potent Potion Station" in Homeport]]Some potions are brewed using the [[Potent Potion Station]], which produces stronger potions at a slower rate. Like standard potions these are brewed from a preparation and a bottle, however the Potent Potion Station |
[[File:Alchemist.jpg|thumb|A player practicing Alchemy at the "Potent Potion Station" in Homeport]]Some potions are brewed using the [[Potent Potion Station]], which produces stronger potions at a slower rate. Like standard potions these are brewed from a preparation and a bottle, however the Potent Potion Station only produces one potion every 25 - 30 seconds and must be constantly managed, or the activity fails and a standard potion is produced instead and no xp is awarded. Potent potions exist for all of the same potion types as standard potions, and award alchemy xp when the potent potion is created. |
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If the potent potion brewing process is not managed it can fail. In this situation, a lower variant standard potion is produced instead and no xp is awarded. |
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==== Ebsworth Work ==== |
==== Ebsworth Work ==== |