Alchemist/Guide
This guide provides an outlook on training methods to provide you with the knowledge on finding the best methods for your playstyle.
This guide covers multiple methods.
Please check out the full wiki page on Alchemy. This will provide you with a full reference on how the profession functions.
note: Strategies are still being theory-crafted/tested by contributors to the Wiki and Brighter Shores players. Everything is subject to change.
Gameplay loop
Training Alchemist is to obtain reagents, prepare them and brew them. You then have the option of keeping the potions for future use, or selling them to lower cost of experience, or to look for profit.
- Making potions requires Reagents, which may be obtained through training other professions or purchased from the Reagents shop. It is always much faster to purchase reagents from the shop, but of course it costs coins. A reasaonable estimate is that it takes 30 seconds to travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to train alchemy, or deposited into the Potion Reagents Bank if you are stockpiling reagents to make a large batch of potions at once. Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.
- Reagents are turned into Preparations at the Reagent Preparation Station, requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
- Preparations are brewed into Potions at the Standard Potion Station, requiring one preparation and one bottle per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
- Finally the potions that you have made can either be kept by storing them in the Potion Bank, or sold to The Apothecary Shop to recover some of the cost put into buying the reagents.
Combining the time for each step of this process, and adding 10 seconds for moving around the Apothecary, means that it is possible to make approximately 227 standard potions per hour. This number increases to 270 potions per hour if there are already reagents stored in the reagent bank.
Buying Reagents Method
Points to Consider
- This is a balance between saving time by banking less frequently and purchasing the required reagents for each potion from the Potion Reagents shop on the Town Square in Hopeport. For example, if a potion takes one inventory, followed by 2 single potions from the next, we will craft a few more extra potions to offset banking time.
- The first time you craft any potion, will grant an experience bonus as the potion gets added to the album. This means that sometimes we will finish at difference places, and it will even itself out.
- Time taken takes into account; withdrawing reagents, full potion crafting, and all travel time. Time might vary if running from Reagent shop to
- Time taken does not take into account reagent buying/storing time.
Levels 0 - 20
Time Cost | Cost/Profit | XP Needed |
---|---|---|
57mins approx | -85 597 | 35,642 |
You will start with 0 Alchemist and 355 experience in total after being introduced to the profession during the tutorial quests.
You will finish on 20 with 36,562xp, while unlocking knowledge use the profession, and the first passive activity; Grind Slugs.
- You will need 223 x Bottles to reach Level 20 which costs 4 460 .
- Knowledge points can only be spent on a profession if it is Level 20, and they have not been included in this level range.
- We have 19 trips for this level range
Total Reagants | Individual Cost | Cost (Keeping Pots) | Cost (Selling Pots) |
---|---|---|---|
Brown Kelp x 24 | -12 | -12 | -1 200 |
Horn Shell x 12 | -7 800 | -13 200 | -4 320 |
White Periwinkle x 12 | -5 400 | ||
Mauve Bellplant x 12 | -9 984 | -17 4 | -6 564 |
Tangled Pond Weed x 12 | -7 20 | ||
White Water Lily x 16 | -14 976 | -30 784 | -13 344 |
Wrinkled Starfish x 16 | -15 808 | ||
Green Hogberries x 18 | -23 760 | -55 440 | -7 564 |
Common Limpet x 18 | -31 680 | ||
Veined Globeplant x 36 | -13 500 | -28 332 | -2 592 |
Faded Dandelion x 36 | -14 832 | ||
Tad Apple x 36 | -23 400 | -44 460 | -11 700 |
Bulged Haleberries x 36 | -21 60 | ||
Dull Metallic Tooth x 36 | -21 176 | -45 224 | -11 240 |
Crumbly Rock Scale x 36 | -24 48 | ||
Plain White Pearl x 33 | -22 803 | -62 73 | -23 133 |
Summerview Grapes x 33 | -39 270 | ||
-253 513 | -81 137 |
Levels 0 - 5
Starting on 0 with 355xp, finishing on 5 with 2,875xp.
Trip Details
Trip# | Potion and Amount | Reagents and Amount/trip | Cost | XP/pot | XP/total | Final XP | Album XP | Time |
---|---|---|---|---|---|---|---|---|
1 | 10% Potion Healing x 24 | Brown Kelp x 24 | 1 200 | 105 | 2,520 | 2,875 | 5mins 30seconds |
Reagent Cost
Reagents/Potion | Total Cost | Potion Profit | Overal Cost |
---|---|---|---|
Brown Kelp x 24 | -12 | 10 800 | 1 200 |
Strategy
- You've already received the bonus xp for the album craft, during the tutorial.
- We will start by crafting a full inventory of 10% Potion Healing using a full inventory of Brown Kelp.
- We choose to do a full inventory as the experience addition from a switch to the 20% Potion Healing is not worth the time wasted in withdrawing extra reagents for 13xp extra, and double the reagents.
Levels 5 - 7
Starting on 5 with 2,875xp, finishing on 7 with 4,572xp.
Trip Details
Trip# | Potion and Amount | Reagents and Amount/trip | Cost | XP/pot | XP/total | Final XP | Album XP | Time |
---|---|---|---|---|---|---|---|---|
2 | 5% Potion XP Hopeport x 12 | White Periwinkle x 12 Horn Shell x 12 |
4 320 | 118 | 1,697 | 4,572 | 281 | 3mins |
Reagent Cost
Reagents/Potion | Cost | Initial Cost | Potion Profit | Overall Cost |
---|---|---|---|---|
Horn Shell x 12 | -7 800 | -13 200 | 8 880 | 4 320 |
White Periwinkle x 12 | -5 400 |
Strategy
- The first craft grants a 281xp bonus for adding to the album.
- We will craft a full inventory of 5% Potion XP Hopeport.
- This requires a half and half inventory of White Periwinkles and Horn Shells.
Levels 7 - 8
Starting on 7 with 4,572xp, finishing on 8 with 6,370xp.
Details
Trip# | Potion and Amount | Reagents and Amount/trip | Cost | XP/pot | XP/total | Album XP | Final XP | Time |
---|---|---|---|---|---|---|---|---|
3 | +40 Potion Strength Arborae x 12 | Tangled Pond Weed x 12 Mauve Bellplant x 12 |
6 564 | 125 | 1,798 | 298 | 6,370 | 3mins |
Cost
Reagents | Cost | Inital Cost | Potion Profit | Overall Cost |
---|---|---|---|---|
Mauve Bellplant x 12 | 9 984 | 17 4 | 10 440 | 6 564 |
Tangled Pond Weed x 12 | 7 20 |
Strategy
- The first potion crafted grants a 298xp bonus for adding to the album.
- We will craft an inventory of +40 Potion Strength Arborae.
- This requires a half and half inventory of Tangled Pond Weeds and Mauve Bellplants.
Levels 8 - 10
Starting on 8 with 6,370xp, finishing on 10 with 8,797xp.
Details
Trip# (total) | Potion and Amount | Reagents and Amount/trip | Cost | XP/pot | XP/total | Album XP | Final XP | Time |
---|---|---|---|---|---|---|---|---|
4-5 (2) | +40 Potion Strength Cryonae x 16 | White Water Lily x 16
Wrinkled Starfish x 16 |
13 344 | 132 | 2,427 | 315 | 8,797 | 4mins |
Cost
Reagents | Cost | Inital Cost | Potion Profit | Overall Cost |
---|---|---|---|---|
White Water Lily x 16 | 14 976 | 30 784 | 17 440 | 13 344 |
Wrinkled Starfish x 16 | 15 808 |
Strategy
- The first craft grants a 315xp bonus for adding to the album.
- We will craft one full inventory of +40 Potion Strength Cryonae, and only need two more for the next potion.
- Instead of crafting the two required for the next level, we will offset this banking a little by crafting another four.
Levels 10 - 12
Starting on 10 with 8,797xp, finishing on 12 with 11,651xp.
Details
Trip# (total) | Potion and Amount | Reagents and Amount/trip | Cost | XP/pot | XP/total | Album XP | Final XP | Time |
---|---|---|---|---|---|---|---|---|
6-7 (2) | +40 Potion Strength Tempestae x 18 | Green Hogberries x 18 Common Limpet x 18 |
-490 | 140 | 2,854 | 334 | 11,651 | 5mins |
Cost
Reagents | Cost | Inital Cost | Potion Profit | Overall Cost |
---|---|---|---|---|
Green Hogberries x 18 | 23 760 | 55 440 | 26 460 | 7 564 |
Common Limpet x 18 | 31 680 |
Strategy
- The first craft grants a 334xp bonus for adding to the album.
- We will craft offset more banking and switching by crafting 18 potions.
Levels 12 - 14
Starting on 12 with 11,651xp, finishing on 14 with 17,333xp.
Details
Trip# (total) | Potion and Amount | Reagents and Amount/trip | Cost | XP/pot | XP/total | Album XP | Final XP | Time |
---|---|---|---|---|---|---|---|---|
8-10 (3) | 3 Minute Potion Fear x 36 | Veined Globeplant x 36 Faded Dandelion x 36 |
-490 | 148 | 5,682 | 354 | 17,333 | 9mins |
Cost
Reagents | Cost | Inital Cost | Potion Profit | Overall Cost |
---|---|---|---|---|
Veined Globeplant x 36 | 13 500 | 28 332 | 25 740 | 2 592 |
Faded Dandelion x 36 | 14 832 |
Strategy
- The first craft grants a 354xp bonus for adding to the album.
- We will craft three full inventories of potions.
Levels 14 - 16
Starting on 14 with 17,333xp, finishing on 16 with 20,644xp.
Details
Trip# (total) | Potion and Amount | Reagents and Amount/trip | Cost | XP/pot | XP/total | Album XP | Final XP | Time |
---|---|---|---|---|---|---|---|---|
11-13 (3) | 5% Potion XP Hopeforest | Tad Apple x 36
Bulged Haleberries x 36 |
-490 | 157 | 6,027 | 375 | 23,360 | 9mins |
Cost
Reagents | Cost | Inital Cost | Potion Profit | Overall Cost |
---|---|---|---|---|
Tad Apple x 36 | 23 400 | 44 460 | 32 760 | 11 700 |
Bulged Haleberries x 36 | 21 60 |
Strategy
- The first craft grants a 375xp bonus for adding to the album.
- We will craft three full inventories of potions.
Levels 16 - 18
Starting on 16 with 23,360xp, finishing on 18 with 29,769xp.
Details
Trip# | Potion and Amount | Reagents and Amount/trip | Cost | XP/pot | XP/total | Album XP | Final XP | Time |
---|---|---|---|---|---|---|---|---|
14-16 (3) | 5% Potion XP Mine | Dull Metallic Tooth x 36
Crumbly Rock Scale x 36 |
-490 | 167 | 6,409 | 397 | 29,769 | 9mins |
Cost
Reagents | Cost | Inital Cost | Potion Profit | Overall Cost |
---|---|---|---|---|
Dull Metallic Tooth x 36 | 21 176 | 45 224 | 33 984 | 11 240 |
Crumbly Rock Scale x 36 | 24 48 |
Strategy
- The first craft grants a 397xp bonus for adding to the album.
- We will craft three full inventories of potions.
Levels 18 - 20
Starting on 18 with 29,769xp, finishing on 20 with 36,562xp.
Details
Trip# | Potion and Amount | Reagents and Amount/total | Cost | XP/pot | XP/total | Album XP | Final XP | Time |
---|---|---|---|---|---|---|---|---|
17-19 (4) | 5% Potion XP Crenopolis | Plain White Pearl x 33 Summerview Grapes x 33 |
-490 | 177 | 6,793 | 421 | 36,562 | 8mins |
Cost
Reagents | Cost | Inital Cost | Potion Profit | Overall Cost |
---|---|---|---|---|
Plain White Pearl x 33 | 22 803 | 62 73 | 38 940 | 23 133 |
Summerview Grapes x 33 | 39 270 |
Strategy
- The first craft grants a 421xp bonus for adding to the album.
- We will craft two full inventories of potions, followed by 9 more potions.
- This leaves us 35xp over the required level.
Cheapest Strategy
Training to level up to 20 takes approximately 1 hour regardless of the potions created, however the cheapest method costs 25 693 and takes 66 minutes:
- Make 5 inventories of 10% Potion Healing to reach level 12, and sell them back to the apothecary shop
- Each inventory uses 24 Brown Kelp to make 24 potions
- Make 11 inventories of 3 Minute Potion Fear to reach level 19, and sell them back to the apothecary shop
- Each inventory uses 12 Veined Globeplant and 12 Faded Dandelion to make 12 potions
- Buy one of each of these ingredients, to make one of each undiscovered potion up to level 18
- Make one of each of these potions for the album XP bonus, to reach level 20, and sell them back to the apothecary shop
Level 20+: Knowledge and Passive training
Upon reaching level 20, Knowledge and Passive training methods and unlocked.
Knowledge is a game mechanic that that build as you perform activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by any skill and spent in any skill, however knowledge is not able to gained until at least one profession is level 20, and it cannot be spent on a profession until that profession is level 20.
The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession under level 200. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train. At the above stated rate of 227 standard potions per hour, Alchemist training is able to earn 3.18 knowledge points per hour.
Knowledge can also be spent to unlock passive training activities for Alchemist. These are significantly slower XP than actively making potions, but if a passive training method is started before logging out then the method will continue for up to 24 hours, or until the raw materials run out. It is recommended to always start a passive activity before logging out.
Passive Alchemist activites are of two types:
- Ebsworth Work that is performed at the Reagent Preparation Station, which uses no materials and awards XP and coins, and is therefore always profitable.
- Passive Potion making that is performed at the Passive Potion Station, which does require reagents but awards both XP and passive potions in return. Passive potions do not have preaparations, instead they use both reagents and a bottle directly.
The highest level Alchemist passive acitivity that a player has the Alchchemist level to access will give full experience, however any lower levelled passive activities will only award half experience, rounded down. This is true even for passive activites that have not yet been unlocked by spending knowledge. Therefore it is recommended to always unlock the highest level of passive activity for each profession that the player wishes to train passively.
Level 20+: Active training and cost
The fastest experience in Alchemist is always earned by making the highest level potion available to the player.
However, the potion that gives the fastest experience will sometimes be very expensive to make, and so the cost of each potion should also be taken into account. Few potions are actually profitable to make, but it may be preferable to train with a lower levelled potion to save coins.
For example, the level 29 20% Potion Healing is approximately 52,294 XP per hour, but costs 8.09 per XP. However, the level 23 5% Potion XP Stonemaw Hill is approximately 46,610 XP per hour, which is only 11% less, but only costs 0.24 per XP, which is 97% less. It is up to the player to decide if the highest level potion that they have access to is too much of a cost, and if they wish to choose a lower levelled but cheaper alternative.
For levels 20 - 200, assuming that the highest level potion is made, it takes approximately 2.3 to 3.5 hours of making one type of potion, before the next potion is unlocked. Reaching level 200 requires 28.4 million XP. With this method it takes ~80 hours of making potions this way and costs ~70 .
Level 35+: Potent Potions
Starting at level 35, some potions have "Potent" in their name and are brewed differently, serving as a more intensive (but more rewarding) alternative to standard potion making. Potent potions are usually unlocked a few levels after a comparable standard potion, but use different reagents, have stronger effects, and are often lower cost. The other three steps of the gameplay loop are the same, however the brewing step makes use of the Potent Potion Station instead of the standard potion station.
The Potent potion station is a minigame where 4 components of the station must be managed to produce each potion, which takes a minimum of 25 seconds. Consequently, potent potions award more XP per potion than standard potions. With the same assumptions as for the basic gameplay loop, 108 potent potions may be brewed per hour, or 117 if the reagents are already in the reagent bank. Potent potions also award more knowledge than standard potions, at 2.5% per potion, or 1 point for every 33.3 potions made. This means that potent potions also award knowledge faster than standard potions, at 3.24 knowledge points per hour.
The process for efficently operating the potent potion station is to synchronise the separate components:
- Interact with the potent potion station with an inventory of preparations to start the process
- Interact with the hopper
- Interact with the boiler
- Interact with the tank
- Stand in front of cauldron, and wait for it to reach the level line
- Interact with the caudron to produce a potent potion
- Repeat steps 2-6 until all potions have been produced. Step 2 may be skipped once all preparations have been loaded into the station.
This process produces one potent potion every 25 seconds, which is the minimum time possible.
Profitable potions
All potions are profitable if the reagents are gathered manually, however even if all reagents are purchased then there are 5 potions which are still profitable to make, all of which are Potent potions.
Level | Potion | Profit / potion | Profit / Hour | XP / potion | XP / hour |
---|---|---|---|---|---|
35 | 28% Potent Potion Healing | 891 | 96 228 | 556 | 60,048 |
62 | +60 Potent Potion Strength Arborae | 694 | 74 952 | 936 | 101,088 |
77 | +60 Potent Potion Strength Cryonae | 700 | 75 600 | 1,249 | 134,892 |
104 | 9 Minute Potent Potion Fear | 2 503 | 270 324 | 2,100 | 226,800 |
131 | 7% Potent Potion XP Mine | 2 801 | 302 508 | 3,531 | 381,348 |
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