Alchemist/Guide: Difference between revisions
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* Make 11 inventories of {{plink|3 Minute Potion Fear}} to reach level 19, and sell them back to the apothecary shop
** Each inventory uses 12 {{plink|Veined Globeplant}} and 12 {{plink|Faded Dandelion}} to make 12 potions
* Buy one of each of these ingredients, to make one of each
** {{plink|Brown Kelp}}
** {{plink|Creamy Wallplant}}
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** {{plink|Plain White Pearl}}
** {{plink|Summerview Grapes}}
* Make one of each
** {{plink|20% Potion Healing}}
** {{plink|5% Potion XP Hopeport}}
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Upon reaching level 20, [[Knowledge]] and [[Passive training]] methods and unlocked.
Knowledge is a game mechanic that that build as you perform activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by
The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession under level 200. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train. At the above stated rate of 227 standard potions per hour, Alchemist training is able to earn 3.18 knowledge points per hour.
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