Alchemist/Guide: Difference between revisions

542 bytes added ,  Tuesday at 14:37
Fixed grammatical error. Condensed some information within gameplay loop, and separated two different facts into their own respective numbers. Tested buying reagents > craft > sell > repeat and buying reagents > bank > repeat and noted down correct times. Reformatted times into tiny "potions per hour" section. used small ventures icon (hourglass) to replace some 'time' text for visual clarity.
(Condense the 0-20 fast levelling guide down, make language fit the BS:STYLE)
(Fixed grammatical error. Condensed some information within gameplay loop, and separated two different facts into their own respective numbers. Tested buying reagents > craft > sell > repeat and buying reagents > bank > repeat and noted down correct times. Reformatted times into tiny "potions per hour" section. used small ventures icon (hourglass) to replace some 'time' text for visual clarity.)
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Training Alchemist is to obtain reagents, prepare them and brew them. You then have the option of keeping the potions for future use, or selling them to lower cost of experience, or to look for profit.
 
# Making potions requires [[Reagents]], which may be obtained through training other [[professions]] or purchased from the [[Potion Reagents|Reagents shop]]. It is always much faster to purchase reagents from the shop, but of course it costs coins. A reasaonable estimate is that it takes 30 seconds to travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to train alchemy, or deposited into the [[Potion Reagents Bank]] if you are stockpiling reagents to make a large batch of potions at once. Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.
# It is always much faster to purchase reagents from the shop, with a higher cost than gathering them.
# Reagents are turned into [[Preparations]] at the [[Reagent Preparation Station]], requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
# A reasonable estimate is that it takes 30 seconds to; travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to train alchemy, or deposited into the [[Potion Reagents Bank]] if you are stockpiling reagents to make a large batch of potions at once. ''Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.''
# Preparations are brewed into [[Potions]] at the [[Standard Potion Station]], requiring one preparation and one [[Bottle|bottle]] per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
# Reagents are turned into [[Preparationspreparations]] at the [[Reagent Preparation Station]], requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
# Preparations are brewed into [[Potionspotions]] at the [[Standard Potion Station]], requiring one preparation and one [[Bottle|bottle]] per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
# Finally the potions that you have made can either be kept by storing them in the [[Potion Bank]], or sold to [[The Apothecary Shop]] to recover some of the cost put into buying the reagents.
 
=== Potions Per Hour ===
Combining the time for each step of this process, and adding 10 seconds for moving around the Apothecary, means that it is possible to make approximately 227 standard potions per hour. This number increases to 270 potions per hour if there are already reagents stored in the reagent bank.
[[File:Venture small icon.png|frameless|width=20x20]] For 2 [[Reagents|Reagent]] potions, it is faster to buy from the [[Potion Reagents]] shop every trip than it is to buy from the reagents and bank them before use. Banking all of your reagents can let you
 
* Making use of [[Ebsworth]] ([[Apothecary]] shop) for selling potions and the [[Potion Reagents]] shop for buying [[Reagents]], you can craft approx 224 potions per hour.
* Banking the crafted potions can net you 228 potions per hour, but you have to have the money for this as buying reagents is expensive.
 
== Levels 0 - 20 ==
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=== Points to consider ===
 
* There is a balance between saving time by banking less frequently and purchasing the required reagents for each potion from the [[Potion Reagents|Potion Reagents shop]] on the [[Town Square]] in [[Hopeport]]. For example, if making a potion would take one full inventory and 2 extra potions to reach the next level, insteadwe a second willwould craft a few extra to put more extratime potionsinto potion making, than running to offsetthe bankingshop timefor 2 potions.
* The first time a potion is crafted, it will grant an experience bonus as the potion gets added to the [[album]].
* Time taken takes into account: Running to Potion Reagents, buying the reagents, running to make all the potions, selling them at Ebsworth and repeating if necessary.
* Time cost is based on; Running from [[Ebsworth]] to the [[Potion Reagents|Potion Reagents shop]], buying, running back to make potions, selling to [[Ebsworth]], which is slightly different for some potions (follow strategy below).
* Time taken does not take into account: time spent banking.
 
=== Fast strategy ===
{| class="wikitable"
|+Cost based on selling potions
![[File:Venture small icon.png|frameless|width=20x20]] Cost
!Time Cost
!Profit
!XP Needed
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The fastest experience in Alchemist is always earned by making the highest level potion available to the player, however this often comes with a steep cost.
 
For each trip, the reagents are bought from the reagents shop, made into potions, and then either kept by depositing them in the Potions Bank or sold to the[[Ebsworth]] (Apothecary Shop). For the first trip, a full inventory of 10% Potions is chosen instead of switching to 20% potions, as the increase in XP is not worth the additional time for buying additional reagents. It takes 19 trips for this reach level 20, and this number of trips is kept low by buying full inventories of reagents every time, except the final trip to hit the goal.
 
It takes 19 trips for this reach level 20.
{| class="wikitable"
!Trip#
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![[Coins|Cost (Keeping Pots)]]
![[Coins|Cost]] (Selling Pots)
![[File:Venture small icon.png|frameless|width=20x20]]
!Time (approx)
|-
|0
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{| class="wikitable"
|+Least cost to reach level 20
![[File:Venture small icon.png|frameless|width=20x20]] Cost
!Time Cost
!Profit
!XP Needed
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