Alchemist/Guide: Difference between revisions

From Brighter Shores Wiki
Jump to navigation Jump to search
Content added Content deleted
m (cleanup formatting, don't use venture icon for non-ventures)
m (wording)
Line 1:
This guide provides an outlook on different training methods to provide youfit with thevarious knowledge on finding the best methods for your playstyleplaystyles.
 
This guide covers multiple methods.
 
See the [[Alchemist|Please check out the full wiki page on Alchemy]]. This will provide youpage withfor a full reference on how the profession functions.
 
''<small>note: Strategies are still being theory-crafted/tested by contributors to the Wiki and Brighter Shores players. Everything is subject to change.</small>''
 
==Gameplay loop==
Training Alchemist isinvolves to obtainobtaining reagents, preparepreparing them, and brewbrewing them. YouThe thenbrewed havepotions thecan optionbe of keeping the potionskept for future use, or selling themsold to either lower cost of experience, or, toin looksome forcases, to profit.
 
# Making potions requires [[Reagents]], which may be obtained through training other [[professions]] or purchased from the [[Potion Reagents|Reagents shop]].
# It is always much faster to purchase reagents from the shop, with a higher cost than gathering them.
# A reasonable estimate is that it takes 30 seconds to; travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to trainbrew alchemypotions, or deposited into the [[Potion Reagents Bank]] if you areto stockpiling reagents to makefor amaking largelarger batchbatchs of potions at once. ''Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.''
# Reagents are turned into [[preparations]] at the [[Reagent Preparation Station]], requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
# Preparations are brewed into [[potions]] at the [[Standard Potion Station]], requiring one preparation and one [[bottle]] per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
# Finally, the brewed potions that you have made can either be kept by storing them in the [[Potion Bank]], or sold to [[The Apothecary Shop]] to recover some of the cost put into buying the reagents.
 
===Potions Per Hour===
For 2 [[Reagents|Reagent]] potions, it is faster to buy from the [[Potion Reagents]] shop every trip than it is to buy from the reagents and bank them before use.
 
* Making use of [[Ebsworth]] ([[Apothecary]] shop) for selling potions and the [[Potion Reagents]] shop for buying [[Reagents]], you can craft approx 224 potions per hour can be brewed.
* BankingWhen banking the crafted potions, 228 can netbe you 228 potionsbrewed per hour, but you have to have the money for this as buying reagentscan isbe expensive.
 
==Levels 0 - 20==
You will start with level 0 at 355 XP afterAfter being introduced to the profession during the tutorial quest, players will have 355 XP and be level 0.
 
You will finish with levelLevel 20 atrequires 36,562 XP, which unlocks [[Knowledge]] for the profession and the first [[Passive activities|passive activity]], [[Grind Slugs]].
 
Knowledge points can only be spent on a profession if it is Level 20, and so they have not been included in this level range.
 
Training to level up to 20 takes approximately 1 hour, regardless of the potions created.
 
===Points to consider===
* There is a balance between saving time by banking less frequently and purchasing the required reagents for each potion from the [[Potion Reagents|Potion Reagents shop]] on the [[Town Square]] in [[Hopeport]]. For example, if making a potion would take one full inventory and 2 extra potions to reach the next level, wethen wouldit is more optimal to craft a few extra toby putdoing morea timesecond intofull potion makinginventory, rather than running to the shop for only 2 potions.
* The first time a potion is crafted, it will grant an experience bonus as the potion gets added to the [[album]].
* Time taken takes into account: Running to Potion Reagents, buying the reagents, running to make all the potions, selling them at Ebsworth and repeating if necessary.
Line 192:
Upon reaching level 20, [[Knowledge]] and [[Passive training]] methods are unlocked.
 
Knowledge is a game mechanic that thataccumulates buildwhile as you performperforming activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by any skill and spent in any skill, however knowledge is not able to gained until at least one profession is level 20, and it cannot be spent on a profession until that profession is level 20.
 
The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession under level 200. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train. At the above stated rate of 227 standard potions per hour, Alchemist training is able to earn 3.18 knowledge points per hour.

Revision as of 18:14, 24 December 2024

This guide provides an outlook on different training methods to fit with various playstyles.

This guide covers multiple methods.

See the Alchemist page for a full reference on how the profession functions.

note: Strategies are still being theory-crafted/tested by contributors to the Wiki and Brighter Shores players. Everything is subject to change.

Gameplay loop

Training Alchemist involves obtaining reagents, preparing them, and brewing them. The brewed potions can be kept for future use, or sold to either lower cost of experience or, in some cases, to profit.

  1. Making potions requires Reagents, which may be obtained through training other professions or purchased from the Reagents shop.
  2. It is always much faster to purchase reagents from the shop, with a higher cost than gathering them.
  3. A reasonable estimate is that it takes 30 seconds to travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to brew potions, or deposited into the Potion Reagents Bank to stockpiling reagents for making larger batchs of potions at once. Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it.
  4. Reagents are turned into preparations at the Reagent Preparation Station, requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents.
  5. Preparations are brewed into potions at the Standard Potion Station, requiring one preparation and one bottle per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents.
  6. Finally, the brewed potions can either be kept by storing them in the Potion Bank, or sold to The Apothecary Shop to recover some of the cost put into buying the reagents.

Potions Per Hour

For 2 Reagent potions, it is faster to buy from the Potion Reagents shop every trip than it is to buy from the reagents and bank them before use.

  • Making use of Ebsworth (Apothecary shop) for selling potions and the Potion Reagents shop for buying Reagents, 224 potions per hour can be brewed.
  • When banking the potions, 228 can be brewed per hour, but this can be expensive.

Levels 0 - 20

After being introduced to the profession during the tutorial quest, players will have 355 XP and be level 0.

Level 20 requires 36,562 XP, which unlocks Knowledge for the profession and the first passive activity, Grind Slugs.

Knowledge points can only be spent on a profession if it is Level 20, and so they have not been included in this level range.

Training to level 20 takes approximately 1 hour, regardless of the potions created.

Points to consider

  • There is a balance between saving time by banking less frequently and purchasing the required reagents for each potion from the Potion Reagents shop on the Town Square in Hopeport. For example, if making a potion would take one full inventory and 2 extra potions to reach the next level, then it is more optimal to craft a few extra by doing a second full inventory, rather than running to the shop for only 2 potions.
  • The first time a potion is crafted, it will grant an experience bonus as the potion gets added to the album.
  • Time taken takes into account: Running to Potion Reagents, buying the reagents, running to make all the potions, selling them at Ebsworth and repeating if necessary.
  • Time cost is based on; Running from Ebsworth to the Potion Reagents shop, buying, running back to make potions, selling to Ebsworth, which is slightly different for some potions (follow strategy below).

Fast strategy

Cost based on selling potions
Time Profit XP Needed
57 mins approx -85 Silver 597 Copper 35,642

The fastest experience in Alchemist is always earned by making the highest level potion available to the player, however this often comes with a steep cost.

For each trip, the reagents are bought from the reagents shop, made into potions, and then either kept by depositing them in the Potions Bank or sold to Ebsworth (Apothecary Shop). For the first trip, a full inventory of 10% Potions is chosen instead of switching to 20% potions, as the increase in XP is not worth the additional time for buying additional reagents.

It takes 19 trips for this reach level 20.

Trip# Potion and Amount Reagents and Amount/trip Cost (Keeping Pots) Cost (Selling Pots) Time
0 Bottle x 223 Silver 460 Copper Silver 460 Copper
1 10% Potion Healing x 24 Brown Kelp x 24 12 Silver Silver 200 Copper 6 mins
2 5% Potion XP Hopeport x 12 White Periwinkle x 12
Horn Shell x 12
13 Silver 200 Copper Silver 320 Copper 3 mins
3 +40 Potion Strength Arborae x 12 Tangled Pond Weed x 12
Mauve Bellplant x 12
17 Silver 4 Copper Silver 564 Copper 3 mins
4-5 (2) +40 Potion Strength Cryonae x 16 White Water Lily x 16

Wrinkled Starfish x 16

30 Silver 784 Copper 13 Silver 344 Copper 4 mins
6-7 (2) +40 Potion Strength Tempestae x 18 Green Hogberries x 18
Common Limpet x 18
55 Silver 440 Copper Silver 564 Copper 5 mins
8-10 (3) 3 Minute Potion Fear x 36 Veined Globeplant x 36
Faded Dandelion x 36
28 Silver 332 Copper Silver 564 Copper 9 mins
11-13 (3) 5% Potion XP Hopeforest x 36 Tad Apple x 36

Bulged Haleberries x 36

44 Silver 460 Copper 11 Silver 700 Copper 9 mins
14-16 (3) 5% Potion XP Mine x 36 Dull Metallic Tooth x 36

Crumbly Rock Scale x 36

45 Silver 224 Copper 11 Silver 240 Copper 9 mins
17-19 (4) 5% Potion XP Crenopolis x 33 Plain White Pearl x 33
Summerview Grapes x 33
62 Silver 73 Copper 23 Silver 133 Copper 8 mins
totals 257 Silver 973 Copper 85 Silver 597 Copper 57 mins

Cheap Strategy

Least cost to reach level 20
Time Profit XP Needed
66 mins approx -30 Silver 733 Copper 35,642

Potions in levels 0-20 all give very similar XP, so choosing a more cost effective potion does not always result in a large experience loss.

For each trip, the reagents are bought from the reagents shop, made into potions, and then sold to the apothecary shop. For the final trip, a range of different potions is made to take advantage of the bonus album XP that is awarded the first time each potion is made. It is advised to have at least 35 Silver before starting this section, to have enough coins on hand to buy the potion reagents, before the cost is recovered by selling the potions.

Level 20+: Knowledge and Passive training

Upon reaching level 20, Knowledge and Passive training methods are unlocked.

Knowledge is a game mechanic that accumulates while performing activities that award XP, and can be spent on a profession to gain experience that scales with the level of the profession. Knowledge can be gained by any skill and spent in any skill, however knowledge is not able to gained until at least one profession is level 20, and it cannot be spent on a profession until that profession is level 20.

The amount of XP gained by spending knowledge is 25% of the amount needed to level up that profession, or 6.25% for professions above level 200. Making potions awards 1 knowledge point for every 72 potions made (6 inventories, or 3 inventories of 10% healing), so making 288 potions will give 4 points of knowledge for 1 level up of any profession under level 200. It can be spent on Alchemist to speed up training, or on another profession which is more annoying or slow to train. At the above stated rate of 227 standard potions per hour, Alchemist training is able to earn 3.18 knowledge points per hour.

Knowledge can also be spent to unlock passive training activities for Alchemist. These are significantly slower XP than actively making potions, but if a passive training method is started before logging out then the method will continue for up to 24 hours, or until the raw materials run out. It is recommended to always start a passive activity before logging out.

Passive Alchemist activites are of two types:

  • Ebsworth Work that is performed at the Reagent Preparation Station, which uses no materials and awards XP and coins, and is therefore always profitable.
  • Passive Potion making that is performed at the Passive Potion Station, which does require reagents but awards both XP and passive potions in return. Passive potions do not have preaparations, instead they use both reagents and a bottle directly.

The highest level Alchemist passive acitivity that a player has the Alchchemist level to access will give full experience, however any lower levelled passive activities will only award half experience, rounded down. This is true even for passive activites that have not yet been unlocked by spending knowledge. Therefore it is recommended to always unlock the highest level of passive activity for each profession that the player wishes to train passively.

Level 20+: Active training and cost

The fastest experience in Alchemist is always earned by making the highest level potion available to the player.

However, the potion that gives the fastest experience will sometimes be very expensive to make, and so the cost of each potion should also be taken into account. Few potions are actually profitable to make, but it may be preferable to train with a lower levelled potion to save coins.

For example, the level 29 20% Potion Healing is approximately 52,294 XP per hour, but costs 8.09 Copper per XP. However, the level 23 5% Potion XP Stonemaw Hill is approximately 46,610 XP per hour, which is only 11% less, but only costs 0.24 Copper per XP, which is 97% less. It is up to the player to decide if the highest level potion that they have access to is too much of a cost, and if they wish to choose a lower levelled but cheaper alternative.

For levels 20 - 200, assuming that the highest level potion is made, it takes approximately 2.3 to 3.5 hours of making one type of potion, before the next potion is unlocked. Reaching level 200 requires 28.4 million XP. With this method it takes ~80 hours of making potions this way and costs ~70 Gold.

Level 35+: Potent Potions

Starting at level 35, some potions have "Potent" in their name and are brewed differently, serving as a more intensive (but more rewarding) alternative to standard potion making. Potent potions are usually unlocked a few levels after a comparable standard potion, but use different reagents, have stronger effects, and are often lower cost. The other three steps of the gameplay loop are the same, however the brewing step makes use of the Potent Potion Station instead of the standard potion station.

The Potent potion station is a minigame where 4 components of the station must be managed to produce each potion, which takes a minimum of 25 seconds. Consequently, potent potions award more XP per potion than standard potions. With the same assumptions as for the basic gameplay loop, 108 potent potions may be brewed per hour, or 117 if the reagents are already in the reagent bank. Potent potions also award more knowledge than standard potions, at 2.5% per potion, or 1 point for every 33.3 potions made. This means that potent potions also award knowledge faster than standard potions, at 3.24 knowledge points per hour.

The process for efficently operating the potent potion station is to synchronise the separate components:

  1. Interact with the potent potion station with an inventory of preparations to start the process
  2. Interact with the hopper
  3. Interact with the boiler
  4. Interact with the tank
  5. Stand in front of cauldron, and wait for it to reach the level line
  6. Interact with the caudron to produce a potent potion
  7. Repeat steps 2-6 until all potions have been produced. Step 2 may be skipped once all preparations have been loaded into the station.

This process produces one potent potion every 25 seconds, which is the minimum time possible.

Profitable potions

All potions are profitable if the reagents are gathered manually, however even if all reagents are purchased then there are 5 potions which are still profitable to make, all of which are Potent potions.


Level Potion Profit / potion Profit / Hour XP / potion XP / hour
35 28% Potent Potion Healing 891 Copper 96 Silver 228 Copper 556 60,048
62 +60 Potent Potion Strength Arborae 694 Copper 74 Silver 952 Copper 936 101,088
77 +60 Potent Potion Strength Cryonae 700 Copper 75 Silver 600 Copper 1,249 134,892
104 9 Minute Potent Potion Fear Silver 503 Copper 270 Silver 324 Copper 2,100 226,800
131 7% Potent Potion XP Mine Silver 801 Copper 302 Silver 508 Copper 3,531 381,348