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'''Adothria''' is the world which ''[[Brighter Shores]]'' is set on.{{CiteGeneral|url=https://www.godisageek.com/2024/03/brighter-shores-is-a-new-mmorpg-coming-to-pc-and-mac/ |title=Brighter Shores is a new MMORPG coming to PC and Mac |author=Adam Cook |quote=Finding themselves in the peaceful coastal town of Hopeport, players initially take on the role of a town guard. Their role as protector, however, soon expands far beyond the town walls as they learn of a greater threat across the fantastical world of Adothria. |date=13 March 2024 |accessdate=24 March 2024 |archiveurl=https://archive.is/GVkr3 |archivedate=24 March 2024}} |
'''Adothria''' is the world which ''[[Brighter Shores]]'' is set on.{{CiteGeneral|url=https://www.godisageek.com/2024/03/brighter-shores-is-a-new-mmorpg-coming-to-pc-and-mac/ |title=Brighter Shores is a new MMORPG coming to PC and Mac |author=Adam Cook |quote=Finding themselves in the peaceful coastal town of Hopeport, players initially take on the role of a town guard. Their role as protector, however, soon expands far beyond the town walls as they learn of a greater threat across the fantastical world of Adothria. |date=13 March 2024 |accessdate=24 March 2024 |archiveurl=https://archive.is/GVkr3 |archivedate=24 March 2024}} |
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== Attributes == |
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Geographically, Adothria reflects lead designer [[Andrew Gower|Andrew Gower's]] homeland of Britain and other traditional high fantasy worlds. It includes [[Hopeport|coastal regions]] dotted with ancient ruins, [[Hopeforest|tangled forests]] crossed by narrow paths between clearings, [[Mine of Mantuban|mines]] inhabited by goblins and gnomes who delve greedily and deep, and [[Crenopolis|sprawling metropolitan hubs]] of civilization and commerce. |
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It is worth noting that while the terrain and climates may be somewhat inspired by Great Britain, the ceaseless rainstorm that besets Hopeport and interferes with shipping as of [[Crenopolis|Episode 4]] is seen as an aberration and a noteworthy, portentous event. |
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=== History === |
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Long before the events of [[Brighter Shores]], the Cren civilization was a major power in Adothria. A Cren monument near the town of Hopeport, which stood over 100 feet high and purportedly served as a magical amplifier, was destroyed around 350 years prior to the events of the game during an incident known as the Freyeland revolution. |
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=== Peoples === |
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There are a wide variety of sentient peoples to be found on and beneath the surface of Adothria. |
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* '''Humans''' are largely clustered in the oceanside town of [[Hopeport]] and the city of [[Crenopolis]], though they have also established a small village in the southwestern reaches of [[Hopeforest]]. These are by no means the only human settlements on Adothria, as sailors in Hopeport would indicate the presence of other significant settlements elsewhere in the world. |
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* '''Goblins''' and '''gnomes''' inhabit the [[Mine of Mantuban]], named for its founder in the distant past, and are cloistered in the southwest and northwest of the mines respectively. |
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* '''Cyclopes''' occupy the mountain pass between Hopeforest and Crenopolis, and seem to enjoy a nomadic or loosely settled lifestyle. |
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* '''Dwarves''' make their home in [[Stonemaw Hill]], a land of ruddy soil and—as one might imagine—semi-regular changes in elevation. |
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Note that this is by no means an exhaustive list of the settlements and civilizations of Adothria, and reflects only those that players will have encountered as of Episode 4. |
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=== Technology === |
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The tech level of Adothria is chiefly Medieval, with a smattering of machinery which may or may not be magically powered. This includes various stations used in [[Professions|Profession]] training as well as clockwork mechanisms. |
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Sailing is commonplace and used for both travel and trade. |
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=== Magic === |
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The realm of Adothria is deeply infused with magic, and these arcane energies tend to manifest in elemental forms that include, but are not limited to: |
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* [[Cryonae]] (Freezing magic) |
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* [[Arborae]] (Nature magic) |
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* [[Tempestae]] (Storm/Electrical magic) |
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* [[Infernae]] (Fire magic) |
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* [[Necromae]] (Death magic) |
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The denizens of Adothria have varying potential when it comes to wielding any form of magic. Some are [[Neutralae]], or beings with barely any magical ability to speak of. Others are [[Mysticae]], which have an aptitude for magic that's not of a combat variety. |
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Certain beings, known as [[Receptacles]], have the capacity to absorb a vast amount of a particular type of magic and thereby become attuned to it. The [[Player character|player characters]] demonstrate this ability in the Main Story quest [[Nullify the corruption]], where they are presented with the option to attune with either Cryonae, Arborae, or Tempestae, becoming a [[Cryoknight]], [[Guardian]], or [[Hammermage]] respectively. |
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There is another magical force which manifests as [[Corruption]], twisting the land and its inhabitants into dark and monstrous shapes, though it is not clear at this time whether this represents a corruption of the extant elemental magics or an entirely novel form. |
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Outside of elemental damage dealt during combat, there are a number of commonplace and utilitarian spells which can be cast by the magically inclined, including: |
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* [[Sense]] |
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* [[Quartermaster (spell)|Quartermaster]] (Weapons and Armor storage) |
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* [[Teleport|Teleportation]] |
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* [[Immunity]] (Evading combat) |
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* [[Storage Rift]] (General storage using attuned stones around the world) |
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* [[Detect Aura]] |
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==References== |
==References== |