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'''Adothria''' is the world |
'''Adothria''' is the world which ''[[Brighter Shores]]'' is set on.{{CiteGeneral|url=https://www.godisageek.com/2024/03/brighter-shores-is-a-new-mmorpg-coming-to-pc-and-mac/ |title=Brighter Shores is a new MMORPG coming to PC and Mac |author=Adam Cook |quote=Finding themselves in the peaceful coastal town of Hopeport, players initially take on the role of a town guard. Their role as protector, however, soon expands far beyond the town walls as they learn of a greater threat across the fantastical world of Adothria. |date=13 March 2024 |accessdate=24 March 2024 |archiveurl=https://archive.is/GVkr3 |archivedate=24 March 2024}} |
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== Attributes == |
== Attributes == |
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* '''Humans''' are largely clustered in the oceanside town of [[Hopeport]] and the city of [[Crenopolis]], though they have also established a small village in the southwestern reaches of [[Hopeforest]]. These are by no means the only human settlements on Adothria, as sailors in Hopeport would indicate the presence of other significant settlements elsewhere in the world. |
* '''Humans''' are largely clustered in the oceanside town of [[Hopeport]] and the city of [[Crenopolis]], though they have also established a small village in the southwestern reaches of [[Hopeforest]]. These are by no means the only human settlements on Adothria, as sailors in Hopeport would indicate the presence of other significant settlements elsewhere in the world. |
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* '''Goblins''' and '''gnomes''' inhabit the [[Mine of Mantuban]], and are cloistered in the southwest and northwest of the mines respectively. |
* '''Goblins''' and '''gnomes''' inhabit the [[Mine of Mantuban]], named for its founder in the distant past, and are cloistered in the southwest and northwest of the mines respectively. |
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* '''Cyclopes''' occupy the mountain pass between Hopeforest and Crenopolis, and seem to enjoy a nomadic or loosely settled lifestyle. |
* '''Cyclopes''' occupy the mountain pass between Hopeforest and Crenopolis, and seem to enjoy a nomadic or loosely settled lifestyle. |
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* '''Dwarves''' make their home in [[Stonemaw Hill]], a land of ruddy soil and—as one might imagine—semi-regular changes in elevation. |
* '''Dwarves''' make their home in [[Stonemaw Hill]], a land of ruddy soil and—as one might imagine—semi-regular changes in elevation. |
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Certain beings, known as [[Receptacles]], have the capacity to absorb a vast amount of a particular type of magic and thereby become attuned to it. The [[Player character|player characters]] demonstrate this ability in the Main Story quest [[Nullify the corruption]], where they are presented with the option to attune with either Cryonae, Arborae, or Tempestae, becoming a [[Cryoknight]], [[Guardian]], or [[Hammermage]] respectively. |
Certain beings, known as [[Receptacles]], have the capacity to absorb a vast amount of a particular type of magic and thereby become attuned to it. The [[Player character|player characters]] demonstrate this ability in the Main Story quest [[Nullify the corruption]], where they are presented with the option to attune with either Cryonae, Arborae, or Tempestae, becoming a [[Cryoknight]], [[Guardian]], or [[Hammermage]] respectively. |
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There is another magical force which manifests as [[Corruption]], twisting the land and its inhabitants into dark and monstrous shapes, though it is not clear whether this represents a corruption of the extant elemental magics or an entirely novel form. |
There is another magical force which manifests as [[Corruption]], twisting the land and its inhabitants into dark and monstrous shapes, though it is not clear at this time whether this represents a corruption of the extant elemental magics or an entirely novel form. |
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Outside of elemental damage dealt during combat, there are a number of commonplace and utilitarian spells which can be cast by the magically inclined, including: |
Outside of elemental damage dealt during combat, there are a number of commonplace and utilitarian spells which can be cast by the magically inclined, including: |