Editing Adothria
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=== Technology === |
=== Technology === |
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The tech level of Adothria is chiefly Medieval, with a smattering of machinery which may or may not be magically powered. This includes various stations used in [[Professions|Profession]] training |
The tech level of Adothria is chiefly Medieval, with a smattering of machinery which may or may not be magically powered. This includes various stations used in [[Professions|Profession]] training as well as clockwork mechanisms. |
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Sailing is commonplace |
Sailing is commonplace and used for both travel and trade. |
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=== Magic === |
=== Magic === |
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* [[Necromae]] (Death magic) |
* [[Necromae]] (Death magic) |
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The denizens of Adothria have varying potential when it comes to wielding any form of magic. Some are [[Neutralae]], or beings with barely any magical ability to speak of. Others are [[Mysticae]], which have an aptitude for |
The denizens of Adothria have varying potential when it comes to wielding any form of magic. Some are [[Neutralae]], or beings with barely any magical ability to speak of. Others are [[Mysticae]], which have an aptitude for magic that's not of a combat variety. |
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Certain beings, known as [[Receptacles]], have the capacity to absorb a vast amount of a particular type of magic and thereby become attuned to it. The [[Player character|player characters]] demonstrate this ability in the Main Story quest [[Nullify the corruption]], where they are presented with the option to attune with either Cryonae, Arborae, or Tempestae, becoming a [[Cryoknight]], [[Guardian]], or [[Hammermage]] respectively. |
Certain beings, known as [[Receptacles]], have the capacity to absorb a vast amount of a particular type of magic and thereby become attuned to it. The [[Player character|player characters]] demonstrate this ability in the Main Story quest [[Nullify the corruption]], where they are presented with the option to attune with either Cryonae, Arborae, or Tempestae, becoming a [[Cryoknight]], [[Guardian]], or [[Hammermage]] respectively. |