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=== Magic === The realm of Adothria is deeply infused with magic, and these arcane energies tend to manifest in elemental forms that include, but are not limited to: * [[Cryonae]] (Freezing magic) * [[Arborae]] (Nature magic) * [[Tempestae]] (Storm/Electrical magic) * [[Infernae]] (Fire magic) * [[Necromae]] (Death magic) The denizens of Adothria have varying potential when it comes to wielding any form of magic. Some are [[Neutralae]], or beings with barely any magical ability to speak of. Others are [[Mysticae]], which have an aptitude for non-combat magic. Certain beings, known as [[Receptacles]], have the capacity to absorb a vast amount of a particular type of magic and thereby become attuned to it. The [[Player character|player characters]] demonstrate this ability in the Main Story quest [[Nullify the corruption]], where they are presented with the option to attune with either Cryonae, Arborae, or Tempestae, becoming a [[Cryoknight]], [[Guardian]], or [[Hammermage]] respectively. There is another magical force which manifests as [[Corruption]], twisting the land and its inhabitants into dark and monstrous shapes, though it is not clear at this time whether this represents a corruption of the extant elemental magics or an entirely novel form. Outside of elemental damage dealt during combat, there are a number of commonplace and utilitarian spells which can be cast by the magically inclined, including: * [[Sense]] * [[Quartermaster (spell)|Quartermaster]] (Weapons and Armor storage) * [[Teleport|Teleportation]] * [[Immunity]] (Evading combat) * [[Storage Rift]] (General storage using attuned stones around the world) * [[Detect Aura]]
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