3d view: Difference between revisions
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Thingummywut (talk | contribs) (Adding what is shown for other players.) |
Thingummywut (talk | contribs) (Mentioning highlighting.) |
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Players can click on any accessible tile of a [[room]], causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on [[items]], [[monsters]], [[non-player character]]s, and [[scenery]] that require the player character to be next to the entity cause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's [[card]] doesn't require the character to be located next to it. |
Players can click on any accessible tile of a [[room]], causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on [[items]], [[monsters]], [[non-player character]]s, and [[scenery]] that require the player character to be next to the entity cause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's [[card]] doesn't require the character to be located next to it. |
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Non-player characters that the player needs to talk to in order to progress [[quests]] feature a speech bubble with three dots in it and always have their name displayed above them. Items on ground always show their rarity and name above them, and other player characters always display their name (unless their [[privacy settings]] prevent it), possible [[Factions|faction]], and total level. Hovering over non-player characters or interactable scenery also displays the object's name. |
Non-player characters that the player needs to talk to in order to progress [[quests]] feature a speech bubble with three dots in it and always have their name displayed above them. Items on ground always show their rarity and name above them, and other player characters always display their name (unless their [[privacy settings]] prevent it), possible [[Factions|faction]], and total level. Hovering over non-player characters or interactable scenery also displays the object's name. Hovering over an interactable entity highlights it visually, and clicking on it opens an action menu listing the options that the player has to interact with the entity. |
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For further information on how to interact with the interface, see [[controls]]. |
For further information on how to interact with the interface, see [[controls]]. |