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==History==
==History==
The game has been under active development since at least 2014 by Gower,{{CiteTwitter|url=https://twitter.com/AndrewCGower/status/1767945130487493010|author=Andrew Gower|date=13 March 2024|accessdate=22 March 2024|quote=Over 10 years!|archiveurl=https://archive.is/rhmtZ|archivedate=22 March 2024}} and was announced officially on 13 March 2024. An initial two-minute trailer was released, which depicts [[player]]s engaging in [[combat]], several [[profession]]s, and a variety of different [[location]]s.{{CiteGeneral|url=https://www.youtube.com/watch?v=ASIbNq_pLQQ|title=Brighter Shores Gameplay Trailer|author=MMOs.com|date=13 March 2024|accessdate=22 March 2024}}
The game has been under development in some form or another since at least 2014 by Gower,{{CiteTwitter|url=https://twitter.com/AndrewCGower/status/1767945130487493010|author=Andrew Gower|date=13 March 2024|accessdate=22 March 2024|quote=Over 10 years!|archiveurl=https://archive.is/rhmtZ|archivedate=22 March 2024}} and was announced officially on 13 March 2024. An initial two-minute trailer was released, which depicts [[player]]s engaging in [[combat]], several [[profession]]s, and a variety of different [[location]]s.{{CiteGeneral|url=https://www.youtube.com/watch?v=ASIbNq_pLQQ|title=Brighter Shores Gameplay Trailer|author=MMOs.com|date=13 March 2024|accessdate=22 March 2024}}

Part of the reason that Brighter Shores took a long time to develop is because Gower decided to create a new game engine from scratch, as opposed to using a popular engine like {{wp|Unreal Engine}} or {{wp|Unity}}.{{CiteGeneral|url=https://www.gamesradar.com/runescape-creator-answers-our-biggest-questions-about-his-new-mmo-brighter-shores-classes-professions-monetization-and-a-ttrpg-open-world/|title=RuneScape creator answers our biggest questions about his new MMO Brighter Shores: classes, professions, monetization, and a TTRPG open world|author=Austin Wood|date=23 March 2024|accessdate=23 March 2024|archiveurl=https://archive.is/AxMwI|archivedate=23 March 2024|name=griv}} He had previously created his own engine for his previous MMORPG {{wp|RuneScape}} in the early 2000s, programmed in {{wp|Java}}. The engine that Gower built is called [[Fenforge]], and had previously been used by at least two games prior to being used for Brighter Shores. Gower has said that active development on Brighter Shores officially started in 2017.{{NamedRef|griv}}


A closed beta is planned in 2024 prior to the release of the game.{{CiteTwitter|url=https://twitter.com/AndrewCGower/status/1767973447425003776|author=Andrew Gower|date=13 March 2024|accessdate=23 March 2024|quote=There will be a closed beta. I will post more about it on x/twitter closer to the time.|archiveurl=https://archive.is/BknSB|archivedate=23 March 2024}}
A closed beta is planned in 2024 prior to the release of the game.{{CiteTwitter|url=https://twitter.com/AndrewCGower/status/1767973447425003776|author=Andrew Gower|date=13 March 2024|accessdate=23 March 2024|quote=There will be a closed beta. I will post more about it on x/twitter closer to the time.|archiveurl=https://archive.is/BknSB|archivedate=23 March 2024}}

Revision as of 19:31, 23 March 2024

The promotional image for Brighter Shores.

Brighter Shores is an upcoming game developed by Fen Research and designed by Andrew Gower. It will be released in Q3 2024, and will be available for Windows and macOS (Apple Silicon and Intel chipsets). The game is free-to-play, but players can access additional features and content by purchasing the Premium Pass.

Brighter Shores features an ongoing story with hundreds of hours of gameplay.[1] New content is released in the game in an episodic format. Players start their journey in Hopeport, as a member of the town guard.

History

The game has been under development in some form or another since at least 2014 by Gower,[2] and was announced officially on 13 March 2024. An initial two-minute trailer was released, which depicts players engaging in combat, several professions, and a variety of different locations.[3]

Part of the reason that Brighter Shores took a long time to develop is because Gower decided to create a new game engine from scratch, as opposed to using a popular engine like Unreal Engine or Unity.[4] He had previously created his own engine for his previous MMORPG RuneScape in the early 2000s, programmed in Java. The engine that Gower built is called Fenforge, and had previously been used by at least two games prior to being used for Brighter Shores. Gower has said that active development on Brighter Shores officially started in 2017.[4]

A closed beta is planned in 2024 prior to the release of the game.[5]

Trivia

External links

References

  1. Valve. Brighter Shores on Steam. 22 March 2024. Archived from the original on 22 March 2024.
  2. MMOs.com. Brighter Shores Gameplay Trailer. 13 March 2024.*
  3. 4.0 4.1 Austin Wood. RuneScape creator answers our biggest questions about his new MMO Brighter Shores: classes, professions, monetization, and a TTRPG open world. 23 March 2024. Archived from the original on 23 March 2024.